Refix invalid glTexImage2D operation in FramebufferObject
A recent change fixed the texture format parameter to be RGB instead of RGBA for opaque internal formats. However, this broke the RGB10 case, since the pixel type is then GL_UNSIGNED_INT_2_10_10_10_REV. The doc says: "GL_INVALID_OPERATION is generated if type is [...] GL_UNSIGNED_INT_2_10_10_10_REV [...] and format is neither GL_RGBA nor GL_BGRA." https://registry.khronos.org/OpenGL-Refpages/gl4/html/glTexImage2D.xhtml This modifies ba9e57d65f15c935632b0ad22db0bead9a7d5f90. Pick-to: 6.6 6.5 Change-Id: I9a004331513179a3f840a007af0418d14e7f5dff Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> (cherry picked from commit b0056f052d842150305d59a3ced280e1885a8619) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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@ -553,12 +553,14 @@ void QOpenGLFramebufferObjectPrivate::initTexture(int idx)
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bool isOpaque = false;
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bool isOpaque = false;
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switch (color.internalFormat) {
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switch (color.internalFormat) {
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case GL_RGB8:
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case GL_RGB8:
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case GL_RGB10:
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case GL_RGB16:
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case GL_RGB16:
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case GL_RGB16F:
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case GL_RGB16F:
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case GL_RGB32F:
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case GL_RGB32F:
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isOpaque = true;
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isOpaque = true;
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break;
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break;
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case GL_RGB10:
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// opaque but the pixel type (INT_2_10_10_10) has alpha and so requires RGBA texture format
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break;
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}
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}
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const GLuint textureFormat = isOpaque ? GL_RGB : GL_RGBA;
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const GLuint textureFormat = isOpaque ? GL_RGB : GL_RGBA;
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