Update C Locale constructor to match others on ids and codes
It was setting *_code='0' for the Any* forms of language, script and territory; this is wrong, the codes for these are all empty or other special tokens (like 'und', 'Zzzz', 'ZZ'). The IDs for them are zero, as an int not a string, but were omitted. Also add the variant details, for all that they're currently unused, for consistency. This makes no difference to the generated data. Task-number: QTBUG-115158 Change-Id: I339d1b201e50e2bbc510758ffbbaae0fa02277d4 Reviewed-by: Mate Barany <mate.barany@qt.io>
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@ -601,9 +601,12 @@ class Locale (object):
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base[k] = ';'.join(x[:3] for x in base[k].split(';'))
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return cls(base,
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language='C', language_code='0', languageEndonym='',
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script='AnyScript', script_code='0',
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territory='AnyTerritory', territory_code='0', territoryEndonym='',
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language='C', language_code='',
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language_id=0, languageEndonym='',
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script='AnyScript', script_code='', script_id=0,
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territory='AnyTerritory', territory_code='',
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territory_id=0, territoryEndonym='',
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variant='', variant_code='', variant_id=0,
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# CLDR has non-ASCII versions of these:
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quotationStart='"', quotationEnd='"',
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alternateQuotationStart="'", alternateQuotationEnd="'",
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