Fix the \since 4.x tags in gui/opengl.

All this API is "new" since 5.0.

Change-Id: I7ba1718a4a24eac00ccc4db1646200e9544ee5a4
Reviewed-on: http://codereview.qt.nokia.com/4131
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
This commit is contained in:
Samuel Rødal 2011-09-02 12:32:20 +02:00 committed by Gunnar Sletta
parent c2aea75c22
commit 61fa9ec8a1
4 changed files with 5 additions and 38 deletions

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@ -50,7 +50,7 @@ QT_BEGIN_NAMESPACE
/*!
\class QOpenGLBuffer
\brief The QOpenGLBuffer class provides functions for creating and managing GL buffer objects.
\since 4.7
\since 5.0
\ingroup painting-3D
Buffer objects are created in the GL server so that the

View File

@ -78,7 +78,7 @@ QT_BEGIN_NAMESPACE
\brief The QOpenGLFramebufferObjectFormat class specifies the format of an OpenGL
framebuffer object.
\since 4.6
\since 5.0
\ingroup painting-3D
@ -194,8 +194,6 @@ int QOpenGLFramebufferObjectFormat::samples() const
}
/*!
\since 4.8
Enables mipmapping if \a enabled is true; otherwise disables it.
Mipmapping is disabled by default.
@ -214,8 +212,6 @@ void QOpenGLFramebufferObjectFormat::setMipmap(bool enabled)
}
/*!
\since 4.8
Returns true if mipmapping is enabled.
\sa setMipmap()
@ -657,7 +653,7 @@ void QOpenGLFramebufferObjectPrivate::init(QOpenGLFramebufferObject *q, const QS
/*!
\class QOpenGLFramebufferObject
\brief The QOpenGLFramebufferObject class encapsulates an OpenGL framebuffer object.
\since 4.2
\since 5.0
\ingroup painting-3D
@ -736,7 +732,6 @@ void QOpenGLFramebufferObjectPrivate::init(QOpenGLFramebufferObject *q, const QS
/*!
\enum QOpenGLFramebufferObject::Attachment
\since 4.3
This enum type is used to configure the depth and stencil buffers
attached to the framebuffer object when it is created.
@ -1244,8 +1239,6 @@ QOpenGLFramebufferObject::Attachment QOpenGLFramebufferObject::attachment() cons
}
/*!
\since 4.5
Returns true if the framebuffer object is currently bound to a context,
otherwise false is returned.
*/
@ -1260,8 +1253,6 @@ bool QOpenGLFramebufferObject::isBound() const
/*!
\fn bool QOpenGLFramebufferObject::hasOpenGLFramebufferBlit()
\since 4.6
Returns true if the OpenGL \c{GL_EXT_framebuffer_blit} extension
is present on this system; otherwise returns false.
@ -1273,8 +1264,6 @@ bool QOpenGLFramebufferObject::hasOpenGLFramebufferBlit()
}
/*!
\since 4.6
Blits from the \a sourceRect rectangle in the \a source framebuffer
object to the \a targetRect rectangle in the \a target framebuffer object.

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@ -50,7 +50,7 @@ QT_BEGIN_NAMESPACE
/*!
\class QOpenGLFunctions
\brief The QOpenGLFunctions class provides cross-platform access to the OpenGL/ES 2.0 API.
\since 4.8
\since 5.0
\ingroup painting-3D
OpenGL/ES 2.0 defines a subset of the OpenGL specification that is

View File

@ -125,7 +125,7 @@ QT_BEGIN_NAMESPACE
/*!
\class QOpenGLShader
\brief The QOpenGLShader class allows OpenGL shaders to be compiled.
\since 4.6
\since 5.0
\ingroup painting-3D
This class supports shaders written in the OpenGL Shading Language (GLSL)
@ -1407,7 +1407,6 @@ void QOpenGLShaderProgram::setAttributeArray
\sa setAttributeValue(), setUniformValue(), enableAttributeArray()
\sa disableAttributeArray(), setAttributeBuffer()
\since 4.7
*/
void QOpenGLShaderProgram::setAttributeArray
(int location, GLenum type, const void *values, int tupleSize, int stride)
@ -1526,7 +1525,6 @@ void QOpenGLShaderProgram::setAttributeArray
\sa setAttributeValue(), setUniformValue(), enableAttributeArray()
\sa disableAttributeArray(), setAttributeBuffer()
\since 4.7
*/
void QOpenGLShaderProgram::setAttributeArray
(const char *name, GLenum type, const void *values, int tupleSize, int stride)
@ -1551,7 +1549,6 @@ void QOpenGLShaderProgram::setAttributeArray
setAttributeValue() for \a location will be used.
\sa setAttributeArray()
\since 4.7
*/
void QOpenGLShaderProgram::setAttributeBuffer
(int location, GLenum type, int offset, int tupleSize, int stride)
@ -1583,7 +1580,6 @@ void QOpenGLShaderProgram::setAttributeBuffer
setAttributeValue() for \a name will be used.
\sa setAttributeArray()
\since 4.7
*/
void QOpenGLShaderProgram::setAttributeBuffer
(const char *name, GLenum type, int offset, int tupleSize, int stride)
@ -2370,7 +2366,6 @@ void QOpenGLShaderProgram::setUniformValue(const char *name, const QMatrix4x4& v
in column-major order.
\sa setAttributeValue()
\since 4.7
*/
void QOpenGLShaderProgram::setUniformValue(int location, const GLfloat value[2][2])
{
@ -2388,7 +2383,6 @@ void QOpenGLShaderProgram::setUniformValue(int location, const GLfloat value[2][
in column-major order.
\sa setAttributeValue()
\since 4.7
*/
void QOpenGLShaderProgram::setUniformValue(int location, const GLfloat value[3][3])
{
@ -2424,7 +2418,6 @@ void QOpenGLShaderProgram::setUniformValue(int location, const GLfloat value[4][
in column-major order.
\sa setAttributeValue()
\since 4.7
*/
void QOpenGLShaderProgram::setUniformValue(const char *name, const GLfloat value[2][2])
{
@ -2439,7 +2432,6 @@ void QOpenGLShaderProgram::setUniformValue(const char *name, const GLfloat value
in column-major order.
\sa setAttributeValue()
\since 4.7
*/
void QOpenGLShaderProgram::setUniformValue(const char *name, const GLfloat value[3][3])
{
@ -2963,8 +2955,6 @@ void QOpenGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4
Returns the hardware limit for how many vertices a geometry shader
can output.
\since 4.7
\sa setGeometryOutputVertexCount()
*/
int QOpenGLShaderProgram::maxGeometryOutputVertices() const
@ -2978,8 +2968,6 @@ int QOpenGLShaderProgram::maxGeometryOutputVertices() const
Sets the maximum number of vertices the current geometry shader
program will produce, if active, to \a count.
\since 4.7
This parameter takes effect the next time the program is linked.
*/
void QOpenGLShaderProgram::setGeometryOutputVertexCount(int count)
@ -2999,8 +2987,6 @@ void QOpenGLShaderProgram::setGeometryOutputVertexCount(int count)
Returns the maximum number of vertices the current geometry shader
program will produce, if active.
\since 4.7
This parameter takes effect the ntext time the program is linked.
*/
int QOpenGLShaderProgram::geometryOutputVertexCount() const
@ -3024,8 +3010,6 @@ void QOpenGLShaderProgram::setGeometryInputType(GLenum inputType)
Returns the geometry shader input type, if active.
This parameter takes effect the next time the program is linked.
\since 4.7
*/
GLenum QOpenGLShaderProgram::geometryInputType() const
@ -3039,8 +3023,6 @@ GLenum QOpenGLShaderProgram::geometryInputType() const
\a outputType.
This parameter takes effect the next time the program is linked.
\since 4.7
*/
void QOpenGLShaderProgram::setGeometryOutputType(GLenum outputType)
{
@ -3052,8 +3034,6 @@ void QOpenGLShaderProgram::setGeometryOutputType(GLenum outputType)
Returns the geometry shader output type, if active.
This parameter takes effect the next time the program is linked.
\since 4.7
*/
GLenum QOpenGLShaderProgram::geometryOutputType() const
{
@ -3099,8 +3079,6 @@ void QOpenGLShaderProgram::shaderDestroyed()
The \a context is used to resolve the GLSL extensions.
If \a context is null, then QOpenGLContext::currentContext() is used.
\since 4.7
*/
bool QOpenGLShader::hasOpenGLShaders(ShaderType type, QOpenGLContext *context)
{