Fix the \since 4.x tags in gui/opengl.
All this API is "new" since 5.0. Change-Id: I7ba1718a4a24eac00ccc4db1646200e9544ee5a4 Reviewed-on: http://codereview.qt.nokia.com/4131 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
This commit is contained in:
parent
c2aea75c22
commit
61fa9ec8a1
@ -50,7 +50,7 @@ QT_BEGIN_NAMESPACE
|
||||
/*!
|
||||
\class QOpenGLBuffer
|
||||
\brief The QOpenGLBuffer class provides functions for creating and managing GL buffer objects.
|
||||
\since 4.7
|
||||
\since 5.0
|
||||
\ingroup painting-3D
|
||||
|
||||
Buffer objects are created in the GL server so that the
|
||||
|
@ -78,7 +78,7 @@ QT_BEGIN_NAMESPACE
|
||||
\brief The QOpenGLFramebufferObjectFormat class specifies the format of an OpenGL
|
||||
framebuffer object.
|
||||
|
||||
\since 4.6
|
||||
\since 5.0
|
||||
|
||||
\ingroup painting-3D
|
||||
|
||||
@ -194,8 +194,6 @@ int QOpenGLFramebufferObjectFormat::samples() const
|
||||
}
|
||||
|
||||
/*!
|
||||
\since 4.8
|
||||
|
||||
Enables mipmapping if \a enabled is true; otherwise disables it.
|
||||
|
||||
Mipmapping is disabled by default.
|
||||
@ -214,8 +212,6 @@ void QOpenGLFramebufferObjectFormat::setMipmap(bool enabled)
|
||||
}
|
||||
|
||||
/*!
|
||||
\since 4.8
|
||||
|
||||
Returns true if mipmapping is enabled.
|
||||
|
||||
\sa setMipmap()
|
||||
@ -657,7 +653,7 @@ void QOpenGLFramebufferObjectPrivate::init(QOpenGLFramebufferObject *q, const QS
|
||||
/*!
|
||||
\class QOpenGLFramebufferObject
|
||||
\brief The QOpenGLFramebufferObject class encapsulates an OpenGL framebuffer object.
|
||||
\since 4.2
|
||||
\since 5.0
|
||||
|
||||
\ingroup painting-3D
|
||||
|
||||
@ -736,7 +732,6 @@ void QOpenGLFramebufferObjectPrivate::init(QOpenGLFramebufferObject *q, const QS
|
||||
|
||||
/*!
|
||||
\enum QOpenGLFramebufferObject::Attachment
|
||||
\since 4.3
|
||||
|
||||
This enum type is used to configure the depth and stencil buffers
|
||||
attached to the framebuffer object when it is created.
|
||||
@ -1244,8 +1239,6 @@ QOpenGLFramebufferObject::Attachment QOpenGLFramebufferObject::attachment() cons
|
||||
}
|
||||
|
||||
/*!
|
||||
\since 4.5
|
||||
|
||||
Returns true if the framebuffer object is currently bound to a context,
|
||||
otherwise false is returned.
|
||||
*/
|
||||
@ -1260,8 +1253,6 @@ bool QOpenGLFramebufferObject::isBound() const
|
||||
/*!
|
||||
\fn bool QOpenGLFramebufferObject::hasOpenGLFramebufferBlit()
|
||||
|
||||
\since 4.6
|
||||
|
||||
Returns true if the OpenGL \c{GL_EXT_framebuffer_blit} extension
|
||||
is present on this system; otherwise returns false.
|
||||
|
||||
@ -1273,8 +1264,6 @@ bool QOpenGLFramebufferObject::hasOpenGLFramebufferBlit()
|
||||
}
|
||||
|
||||
/*!
|
||||
\since 4.6
|
||||
|
||||
Blits from the \a sourceRect rectangle in the \a source framebuffer
|
||||
object to the \a targetRect rectangle in the \a target framebuffer object.
|
||||
|
||||
|
@ -50,7 +50,7 @@ QT_BEGIN_NAMESPACE
|
||||
/*!
|
||||
\class QOpenGLFunctions
|
||||
\brief The QOpenGLFunctions class provides cross-platform access to the OpenGL/ES 2.0 API.
|
||||
\since 4.8
|
||||
\since 5.0
|
||||
\ingroup painting-3D
|
||||
|
||||
OpenGL/ES 2.0 defines a subset of the OpenGL specification that is
|
||||
|
@ -125,7 +125,7 @@ QT_BEGIN_NAMESPACE
|
||||
/*!
|
||||
\class QOpenGLShader
|
||||
\brief The QOpenGLShader class allows OpenGL shaders to be compiled.
|
||||
\since 4.6
|
||||
\since 5.0
|
||||
\ingroup painting-3D
|
||||
|
||||
This class supports shaders written in the OpenGL Shading Language (GLSL)
|
||||
@ -1407,7 +1407,6 @@ void QOpenGLShaderProgram::setAttributeArray
|
||||
|
||||
\sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
||||
\sa disableAttributeArray(), setAttributeBuffer()
|
||||
\since 4.7
|
||||
*/
|
||||
void QOpenGLShaderProgram::setAttributeArray
|
||||
(int location, GLenum type, const void *values, int tupleSize, int stride)
|
||||
@ -1526,7 +1525,6 @@ void QOpenGLShaderProgram::setAttributeArray
|
||||
|
||||
\sa setAttributeValue(), setUniformValue(), enableAttributeArray()
|
||||
\sa disableAttributeArray(), setAttributeBuffer()
|
||||
\since 4.7
|
||||
*/
|
||||
void QOpenGLShaderProgram::setAttributeArray
|
||||
(const char *name, GLenum type, const void *values, int tupleSize, int stride)
|
||||
@ -1551,7 +1549,6 @@ void QOpenGLShaderProgram::setAttributeArray
|
||||
setAttributeValue() for \a location will be used.
|
||||
|
||||
\sa setAttributeArray()
|
||||
\since 4.7
|
||||
*/
|
||||
void QOpenGLShaderProgram::setAttributeBuffer
|
||||
(int location, GLenum type, int offset, int tupleSize, int stride)
|
||||
@ -1583,7 +1580,6 @@ void QOpenGLShaderProgram::setAttributeBuffer
|
||||
setAttributeValue() for \a name will be used.
|
||||
|
||||
\sa setAttributeArray()
|
||||
\since 4.7
|
||||
*/
|
||||
void QOpenGLShaderProgram::setAttributeBuffer
|
||||
(const char *name, GLenum type, int offset, int tupleSize, int stride)
|
||||
@ -2370,7 +2366,6 @@ void QOpenGLShaderProgram::setUniformValue(const char *name, const QMatrix4x4& v
|
||||
in column-major order.
|
||||
|
||||
\sa setAttributeValue()
|
||||
\since 4.7
|
||||
*/
|
||||
void QOpenGLShaderProgram::setUniformValue(int location, const GLfloat value[2][2])
|
||||
{
|
||||
@ -2388,7 +2383,6 @@ void QOpenGLShaderProgram::setUniformValue(int location, const GLfloat value[2][
|
||||
in column-major order.
|
||||
|
||||
\sa setAttributeValue()
|
||||
\since 4.7
|
||||
*/
|
||||
void QOpenGLShaderProgram::setUniformValue(int location, const GLfloat value[3][3])
|
||||
{
|
||||
@ -2424,7 +2418,6 @@ void QOpenGLShaderProgram::setUniformValue(int location, const GLfloat value[4][
|
||||
in column-major order.
|
||||
|
||||
\sa setAttributeValue()
|
||||
\since 4.7
|
||||
*/
|
||||
void QOpenGLShaderProgram::setUniformValue(const char *name, const GLfloat value[2][2])
|
||||
{
|
||||
@ -2439,7 +2432,6 @@ void QOpenGLShaderProgram::setUniformValue(const char *name, const GLfloat value
|
||||
in column-major order.
|
||||
|
||||
\sa setAttributeValue()
|
||||
\since 4.7
|
||||
*/
|
||||
void QOpenGLShaderProgram::setUniformValue(const char *name, const GLfloat value[3][3])
|
||||
{
|
||||
@ -2963,8 +2955,6 @@ void QOpenGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4
|
||||
Returns the hardware limit for how many vertices a geometry shader
|
||||
can output.
|
||||
|
||||
\since 4.7
|
||||
|
||||
\sa setGeometryOutputVertexCount()
|
||||
*/
|
||||
int QOpenGLShaderProgram::maxGeometryOutputVertices() const
|
||||
@ -2978,8 +2968,6 @@ int QOpenGLShaderProgram::maxGeometryOutputVertices() const
|
||||
Sets the maximum number of vertices the current geometry shader
|
||||
program will produce, if active, to \a count.
|
||||
|
||||
\since 4.7
|
||||
|
||||
This parameter takes effect the next time the program is linked.
|
||||
*/
|
||||
void QOpenGLShaderProgram::setGeometryOutputVertexCount(int count)
|
||||
@ -2999,8 +2987,6 @@ void QOpenGLShaderProgram::setGeometryOutputVertexCount(int count)
|
||||
Returns the maximum number of vertices the current geometry shader
|
||||
program will produce, if active.
|
||||
|
||||
\since 4.7
|
||||
|
||||
This parameter takes effect the ntext time the program is linked.
|
||||
*/
|
||||
int QOpenGLShaderProgram::geometryOutputVertexCount() const
|
||||
@ -3024,8 +3010,6 @@ void QOpenGLShaderProgram::setGeometryInputType(GLenum inputType)
|
||||
Returns the geometry shader input type, if active.
|
||||
|
||||
This parameter takes effect the next time the program is linked.
|
||||
|
||||
\since 4.7
|
||||
*/
|
||||
|
||||
GLenum QOpenGLShaderProgram::geometryInputType() const
|
||||
@ -3039,8 +3023,6 @@ GLenum QOpenGLShaderProgram::geometryInputType() const
|
||||
\a outputType.
|
||||
|
||||
This parameter takes effect the next time the program is linked.
|
||||
|
||||
\since 4.7
|
||||
*/
|
||||
void QOpenGLShaderProgram::setGeometryOutputType(GLenum outputType)
|
||||
{
|
||||
@ -3052,8 +3034,6 @@ void QOpenGLShaderProgram::setGeometryOutputType(GLenum outputType)
|
||||
Returns the geometry shader output type, if active.
|
||||
|
||||
This parameter takes effect the next time the program is linked.
|
||||
|
||||
\since 4.7
|
||||
*/
|
||||
GLenum QOpenGLShaderProgram::geometryOutputType() const
|
||||
{
|
||||
@ -3099,8 +3079,6 @@ void QOpenGLShaderProgram::shaderDestroyed()
|
||||
|
||||
The \a context is used to resolve the GLSL extensions.
|
||||
If \a context is null, then QOpenGLContext::currentContext() is used.
|
||||
|
||||
\since 4.7
|
||||
*/
|
||||
bool QOpenGLShader::hasOpenGLShaders(ShaderType type, QOpenGLContext *context)
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user