Move debugging trick to more appropriate place
It seems qcoreapplication_win.cpp is a better place for it. Change-Id: I9861da1521b6e0d353863031f70f68aa6c60217a Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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@ -477,8 +477,7 @@ QCoreApplicationPrivate::~QCoreApplicationPrivate()
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#endif
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#if defined(Q_OS_WIN)
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delete [] origArgv;
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if (consoleAllocated)
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FreeConsole();
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cleanupDebuggingConsole();
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#endif
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QCoreApplicationPrivate::clearApplicationFilePath();
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}
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@ -576,49 +575,6 @@ QString qAppName()
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return QCoreApplication::instance()->d_func()->appName();
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}
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#ifdef Q_OS_WINDOWS
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static bool hasValidStdOutHandle()
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{
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const HANDLE h = GetStdHandle(STD_OUTPUT_HANDLE);
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return h != NULL && h != INVALID_HANDLE_VALUE;
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}
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#endif
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void QCoreApplicationPrivate::initConsole()
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{
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#ifdef Q_OS_WINDOWS
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if (hasValidStdOutHandle())
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return;
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const QString env = qEnvironmentVariable("QT_WIN_DEBUG_CONSOLE");
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if (env.isEmpty())
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return;
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if (env.compare(u"new"_s, Qt::CaseInsensitive) == 0) {
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if (AllocConsole() == FALSE)
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return;
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consoleAllocated = true;
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} else if (env.compare(u"attach"_s, Qt::CaseInsensitive) == 0) {
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// If the calling process is already attached to a console,
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// the error code returned is ERROR_ACCESS_DENIED.
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if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::GetLastError() != ERROR_ACCESS_DENIED)
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return;
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} else {
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// Unknown input, don't make any decision for the user.
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return;
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}
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// The std{in,out,err} handles are read-only, so we need to pass in dummies.
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FILE *in = nullptr;
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FILE *out = nullptr;
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FILE *err = nullptr;
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freopen_s(&in, "CONIN$", "r", stdin);
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freopen_s(&out, "CONOUT$", "w", stdout);
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freopen_s(&err, "CONOUT$", "w", stderr);
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// However, things wouldn't work if the runtime did not preserve the pointers.
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Q_ASSERT(in == stdin);
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Q_ASSERT(out == stdout);
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Q_ASSERT(err == stderr);
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#endif
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}
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void QCoreApplicationPrivate::initLocale()
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{
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#if defined(QT_BOOTSTRAPPED)
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@ -849,7 +805,9 @@ void Q_TRACE_INSTRUMENT(qtcore) QCoreApplicationPrivate::init()
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Q_Q(QCoreApplication);
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initConsole();
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#ifdef Q_OS_WINDOWS
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initDebuggingConsole();
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#endif
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initLocale();
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@ -78,7 +78,10 @@ public:
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static QString infoDictionaryStringProperty(const QString &propertyName);
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#endif
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void initConsole();
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#ifdef Q_OS_WINDOWS
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void initDebuggingConsole();
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void cleanupDebuggingConsole();
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#endif
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static void initLocale();
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static bool checkInstance(const char *method);
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@ -841,4 +841,49 @@ void QCoreApplicationPrivate::removePostedTimerEvent(QObject *object, int timerI
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}
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#endif // QT_NO_QOBJECT
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static bool hasValidStdOutHandle()
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{
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const HANDLE h = GetStdHandle(STD_OUTPUT_HANDLE);
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return h != NULL && h != INVALID_HANDLE_VALUE;
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}
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void QCoreApplicationPrivate::initDebuggingConsole()
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{
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if (hasValidStdOutHandle())
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return;
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const QString env = qEnvironmentVariable("QT_WIN_DEBUG_CONSOLE");
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if (env.isEmpty())
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return;
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if (env.compare(u"new"_s, Qt::CaseInsensitive) == 0) {
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if (AllocConsole() == FALSE)
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return;
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consoleAllocated = true;
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} else if (env.compare(u"attach"_s, Qt::CaseInsensitive) == 0) {
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// If the calling process is already attached to a console,
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// the error code returned is ERROR_ACCESS_DENIED.
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if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::GetLastError() != ERROR_ACCESS_DENIED)
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return;
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} else {
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// Unknown input, don't make any decision for the user.
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return;
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}
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// The std{in,out,err} handles are read-only, so we need to pass in dummies.
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FILE *in = nullptr;
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FILE *out = nullptr;
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FILE *err = nullptr;
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freopen_s(&in, "CONIN$", "r", stdin);
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freopen_s(&out, "CONOUT$", "w", stdout);
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freopen_s(&err, "CONOUT$", "w", stderr);
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// However, things wouldn't work if the runtime did not preserve the pointers.
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Q_ASSERT(in == stdin);
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Q_ASSERT(out == stdout);
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Q_ASSERT(err == stderr);
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}
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void QCoreApplicationPrivate::cleanupDebuggingConsole()
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{
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if (consoleAllocated)
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FreeConsole();
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}
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QT_END_NAMESPACE
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