QOpenGLWidget: Play nice with empty paintGL
Applications that do not override paintGL() (may happen in some test code) will not perform any GL rendering, not even clearing. This is fine, but to be safe we need to do a clear right after creating the FBO in order to prevent showing garbage. Task-number: QTBUG-38327 Change-Id: If062901bb18724f961e41856085470e37b49abbe Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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@ -563,6 +563,7 @@ void QOpenGLWidgetPrivate::recreateFbo()
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resolvedFbo = new QOpenGLFramebufferObject(deviceSize);
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fbo->bind();
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context->functions()->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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paintDevice->setSize(deviceSize);
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paintDevice->setDevicePixelRatio(q->devicePixelRatio());
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