QBezier: Don't try calculating a unit vector when length is null
It's undefined and causes a division by zero. Fixes: oss-fuzz-24273 Change-Id: I3d34d5c43cccff9255abaf87af265ddea3fe6d95 Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io> (cherry picked from commit 7fa5fdae5c4f4c83acb74ff8cd65eacfa567a727) Reviewed-by: hjk <hjk@qt.io>
This commit is contained in:
parent
224f91fb29
commit
5cbebeda54
@ -301,6 +301,8 @@ static ShiftResult shift(const QBezier *orig, QBezier *shifted, qreal offset, qr
|
||||
QPointF points_shifted[4];
|
||||
|
||||
QLineF prev = QLineF(QPointF(), points[1] - points[0]);
|
||||
if (!prev.length())
|
||||
return Discard;
|
||||
QPointF prev_normal = prev.normalVector().unitVector().p2();
|
||||
|
||||
points_shifted[0] = points[0] + offset * prev_normal;
|
||||
|
Loading…
x
Reference in New Issue
Block a user