Improve surface format request for baseline test of GL painter
Different platforms and drivers hae different defaults, so make sure to request what we need. Change-Id: I54ae6e0770fea53fbf59c86d7e55aa5897292b67 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> (cherry picked from commit 0ff7328f376a9a1f1d560e1a2bd9f818ae47f8ae) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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@ -66,7 +66,8 @@ private:
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};
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void setupTestSuite(const QStringList& blacklist = QStringList());
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void runTestSuite(GraphicsEngine engine, QImage::Format format, const QSurfaceFormat &contextFormat = QSurfaceFormat());
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void runTestSuite(GraphicsEngine engine, QImage::Format format,
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const QSurfaceFormat &contextFormat = QSurfaceFormat::defaultFormat());
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void paint(QPaintDevice *device, GraphicsEngine engine, QImage::Format format, const QStringList &script, const QString &filePath);
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QStringList qpsFiles;
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@ -112,6 +113,7 @@ private slots:
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void testCoreOpenGL_data();
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void testCoreOpenGL();
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private:
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void initOpenGL();
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bool checkSystemGLSupport();
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bool checkSystemCoreGLSupport();
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#endif
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@ -148,6 +150,10 @@ void tst_Lancelot::initTestCase()
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scripts.insert(fileName, QString::fromUtf8(cont).split(QLatin1Char('\n'), Qt::SkipEmptyParts));
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scriptChecksums.insert(fileName, qChecksum(cont));
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}
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#ifndef QT_NO_OPENGL
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initOpenGL();
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#endif
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}
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@ -292,6 +298,14 @@ void tst_Lancelot::testPdf()
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#ifndef QT_NO_OPENGL
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void tst_Lancelot::initOpenGL()
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{
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// Stencil buffer is needed for clipping
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QSurfaceFormat glFormat;
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glFormat.setStencilBufferSize(8);
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QSurfaceFormat::setDefaultFormat(glFormat);
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}
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bool tst_Lancelot::checkSystemGLSupport()
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{
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QWindow win;
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@ -315,7 +329,7 @@ bool tst_Lancelot::checkSystemCoreGLSupport()
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if (QOpenGLContext::openGLModuleType() != QOpenGLContext::LibGL)
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return false;
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QSurfaceFormat coreFormat;
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QSurfaceFormat coreFormat(QSurfaceFormat::defaultFormat());
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coreFormat.setVersion(3, 2);
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coreFormat.setProfile(QSurfaceFormat::CoreProfile);
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QWindow win;
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@ -370,7 +384,7 @@ void tst_Lancelot::testCoreOpenGL_data()
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void tst_Lancelot::testCoreOpenGL()
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{
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QSurfaceFormat coreFormat;
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QSurfaceFormat coreFormat(QSurfaceFormat::defaultFormat());
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coreFormat.setVersion(3, 2);
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coreFormat.setProfile(QSurfaceFormat::CoreProfile);
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runTestSuite(OpenGL, QImage::Format_RGB32, coreFormat);
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