CompositionWidget example: use QBasicTimer instead of raw timer IDs
Change-Id: I011645d915193c9ab1e3f001898c88fdd48e64a0 Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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@ -10,7 +10,9 @@
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#include <QMouseEvent>
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#include <qmath.h>
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const int animationInterval = 15; // update every 16 ms = ~60FPS
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using namespace std::chrono_literals;
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const auto animationInterval = 15ms; // update every 16 ms = ~60FPS
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CompositionWidget::CompositionWidget(QWidget *parent)
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: QWidget(parent)
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@ -189,7 +191,7 @@ CompositionRenderer::CompositionRenderer(QWidget *parent)
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: ArthurFrame(parent)
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{
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m_animation_enabled = true;
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m_animationTimer = startTimer(animationInterval);
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m_animationTimer.start(animationInterval, this);
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m_image = QImage(":res/composition/flower.jpg");
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m_image.setAlphaChannel(QImage(":res/composition/flower_alpha.jpg"));
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m_circle_alpha = 127;
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@ -219,11 +221,10 @@ void CompositionRenderer::setAnimationEnabled(bool enabled)
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return;
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m_animation_enabled = enabled;
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if (enabled) {
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Q_ASSERT(!m_animationTimer);
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m_animationTimer = startTimer(animationInterval);
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Q_ASSERT(!m_animationTimer.isActive());
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m_animationTimer.start(animationInterval, this);
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} else {
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killTimer(m_animationTimer);
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m_animationTimer = 0;
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m_animationTimer.stop();
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}
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}
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@ -326,8 +327,7 @@ void CompositionRenderer::mousePressEvent(QMouseEvent *e)
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m_current_object = NoObject;
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}
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if (m_animation_enabled) {
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killTimer(m_animationTimer);
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m_animationTimer = 0;
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m_animationTimer.stop();
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}
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}
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@ -342,14 +342,14 @@ void CompositionRenderer::mouseReleaseEvent(QMouseEvent *)
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m_current_object = NoObject;
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if (m_animation_enabled) {
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Q_ASSERT(!m_animationTimer);
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m_animationTimer = startTimer(animationInterval);
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Q_ASSERT(!m_animationTimer.isActive());
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m_animationTimer.start(animationInterval, this);
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}
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}
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void CompositionRenderer::timerEvent(QTimerEvent *event)
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{
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if (event->timerId() == m_animationTimer)
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if (event->matches(m_animationTimer))
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updateCirclePos();
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}
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@ -6,6 +6,7 @@
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#include "arthurwidgets.h"
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#include <QBasicTimer>
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#include <QPainter>
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#include <QEvent>
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@ -137,7 +138,7 @@ private:
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ObjectType m_current_object;
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bool m_animation_enabled;
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int m_animationTimer;
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QBasicTimer m_animationTimer;
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};
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#endif // COMPOSITION_H
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