Document setUniformValue limitations wrt non square matrices
Task-number: QTBUG-37012 Change-Id: Ife4f16eef22090ae4f6fdc24b69a45142a10d9c9 Reviewed-by: Jørgen Lind <jorgen.lind@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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@ -2236,6 +2236,10 @@ void QOpenGLShaderProgram::setUniformValue(const char *name, const QMatrix2x2& v
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Sets the uniform variable at \a location in the current context
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to a 2x3 matrix \a value.
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\note This function is not aware of non square matrix support,
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that is, GLSL types like mat2x3, that is present in modern OpenGL
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versions. Instead, it treats the uniform as an array of vec3.
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\sa setAttributeValue()
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*/
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void QOpenGLShaderProgram::setUniformValue(int location, const QMatrix2x3& value)
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@ -2251,6 +2255,10 @@ void QOpenGLShaderProgram::setUniformValue(int location, const QMatrix2x3& value
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Sets the uniform variable called \a name in the current context
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to a 2x3 matrix \a value.
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\note This function is not aware of non square matrix support,
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that is, GLSL types like mat2x3, that is present in modern OpenGL
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versions. Instead, it treats the uniform as an array of vec3.
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\sa setAttributeValue()
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*/
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void QOpenGLShaderProgram::setUniformValue(const char *name, const QMatrix2x3& value)
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@ -2262,6 +2270,10 @@ void QOpenGLShaderProgram::setUniformValue(const char *name, const QMatrix2x3& v
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Sets the uniform variable at \a location in the current context
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to a 2x4 matrix \a value.
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\note This function is not aware of non square matrix support,
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that is, GLSL types like mat2x4, that is present in modern OpenGL
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versions. Instead, it treats the uniform as an array of vec4.
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\sa setAttributeValue()
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*/
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void QOpenGLShaderProgram::setUniformValue(int location, const QMatrix2x4& value)
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@ -2277,6 +2289,10 @@ void QOpenGLShaderProgram::setUniformValue(int location, const QMatrix2x4& value
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Sets the uniform variable called \a name in the current context
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to a 2x4 matrix \a value.
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\note This function is not aware of non square matrix support,
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that is, GLSL types like mat2x4, that is present in modern OpenGL
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versions. Instead, it treats the uniform as an array of vec4.
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\sa setAttributeValue()
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*/
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void QOpenGLShaderProgram::setUniformValue(const char *name, const QMatrix2x4& value)
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@ -2288,6 +2304,10 @@ void QOpenGLShaderProgram::setUniformValue(const char *name, const QMatrix2x4& v
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Sets the uniform variable at \a location in the current context
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to a 3x2 matrix \a value.
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\note This function is not aware of non square matrix support,
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that is, GLSL types like mat3x2, that is present in modern OpenGL
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versions. Instead, it treats the uniform as an array of vec2.
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\sa setAttributeValue()
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*/
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void QOpenGLShaderProgram::setUniformValue(int location, const QMatrix3x2& value)
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@ -2303,6 +2323,10 @@ void QOpenGLShaderProgram::setUniformValue(int location, const QMatrix3x2& value
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Sets the uniform variable called \a name in the current context
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to a 3x2 matrix \a value.
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\note This function is not aware of non square matrix support,
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that is, GLSL types like mat3x2, that is present in modern OpenGL
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versions. Instead, it treats the uniform as an array of vec2.
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\sa setAttributeValue()
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*/
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void QOpenGLShaderProgram::setUniformValue(const char *name, const QMatrix3x2& value)
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@ -2340,6 +2364,10 @@ void QOpenGLShaderProgram::setUniformValue(const char *name, const QMatrix3x3& v
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Sets the uniform variable at \a location in the current context
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to a 3x4 matrix \a value.
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\note This function is not aware of non square matrix support,
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that is, GLSL types like mat3x4, that is present in modern OpenGL
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versions. Instead, it treats the uniform as an array of vec4.
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\sa setAttributeValue()
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*/
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void QOpenGLShaderProgram::setUniformValue(int location, const QMatrix3x4& value)
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@ -2355,6 +2383,10 @@ void QOpenGLShaderProgram::setUniformValue(int location, const QMatrix3x4& value
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Sets the uniform variable called \a name in the current context
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to a 3x4 matrix \a value.
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\note This function is not aware of non square matrix support,
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that is, GLSL types like mat3x4, that is present in modern OpenGL
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versions. Instead, it treats the uniform as an array of vec4.
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\sa setAttributeValue()
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*/
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void QOpenGLShaderProgram::setUniformValue(const char *name, const QMatrix3x4& value)
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@ -2366,6 +2398,10 @@ void QOpenGLShaderProgram::setUniformValue(const char *name, const QMatrix3x4& v
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Sets the uniform variable at \a location in the current context
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to a 4x2 matrix \a value.
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\note This function is not aware of non square matrix support,
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that is, GLSL types like mat4x2, that is present in modern OpenGL
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versions. Instead, it treats the uniform as an array of vec2.
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\sa setAttributeValue()
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*/
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void QOpenGLShaderProgram::setUniformValue(int location, const QMatrix4x2& value)
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@ -2381,6 +2417,10 @@ void QOpenGLShaderProgram::setUniformValue(int location, const QMatrix4x2& value
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Sets the uniform variable called \a name in the current context
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to a 4x2 matrix \a value.
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\note This function is not aware of non square matrix support,
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that is, GLSL types like mat4x2, that is present in modern OpenGL
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versions. Instead, it treats the uniform as an array of vec2.
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\sa setAttributeValue()
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*/
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void QOpenGLShaderProgram::setUniformValue(const char *name, const QMatrix4x2& value)
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@ -2392,6 +2432,10 @@ void QOpenGLShaderProgram::setUniformValue(const char *name, const QMatrix4x2& v
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Sets the uniform variable at \a location in the current context
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to a 4x3 matrix \a value.
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\note This function is not aware of non square matrix support,
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that is, GLSL types like mat4x3, that is present in modern OpenGL
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versions. Instead, it treats the uniform as an array of vec3.
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\sa setAttributeValue()
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*/
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void QOpenGLShaderProgram::setUniformValue(int location, const QMatrix4x3& value)
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@ -2407,6 +2451,10 @@ void QOpenGLShaderProgram::setUniformValue(int location, const QMatrix4x3& value
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Sets the uniform variable called \a name in the current context
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to a 4x3 matrix \a value.
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\note This function is not aware of non square matrix support,
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that is, GLSL types like mat4x3, that is present in modern OpenGL
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versions. Instead, it treats the uniform as an array of vec3.
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\sa setAttributeValue()
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*/
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void QOpenGLShaderProgram::setUniformValue(const char *name, const QMatrix4x3& value)
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