Copy QTimer source files to QChronoTimer

Ultimately this is the best way to keep the log history of the code.

Change-Id: I3413deffdb093a3239d65b6ca939e744224e722a
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
This commit is contained in:
Ahmad Samir 2024-02-22 16:01:54 +02:00
parent 7ff1285e7a
commit 4fa9034d0c
6 changed files with 2445 additions and 0 deletions

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// Copyright (C) 2022 The Qt Company Ltd.
// Copyright (C) 2016 Intel Corporation.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "qtimer.h"
#include "qtimer_p.h"
#include "qsingleshottimer_p.h"
#include "qabstracteventdispatcher.h"
#include "qcoreapplication.h"
#include "qcoreapplication_p.h"
#include "qdeadlinetimer.h"
#include "qmetaobject_p.h"
#include "qobject_p.h"
#include "qproperty_p.h"
#include "qthread.h"
using namespace std::chrono_literals;
QT_BEGIN_NAMESPACE
/*!
\class QTimer
\inmodule QtCore
\brief The QTimer class provides repetitive and single-shot timers.
\ingroup events
The QTimer class provides a high-level programming interface for
timers. To use it, create a QTimer, connect its timeout() signal
to the appropriate slots, and call start(). From then on, it will
emit the timeout() signal at constant intervals.
Example for a one second (1000 millisecond) timer (from the
\l{widgets/analogclock}{Analog Clock} example):
\snippet ../widgets/widgets/analogclock/analogclock.cpp 4
\snippet ../widgets/widgets/analogclock/analogclock.cpp 5
\snippet ../widgets/widgets/analogclock/analogclock.cpp 6
From then on, the \c update() slot is called every second.
You can set a timer to time out only once by calling
setSingleShot(true). You can also use the static
QTimer::singleShot() function to call a slot after a specified
interval:
\snippet timers/timers.cpp 3
In multithreaded applications, you can use QTimer in any thread
that has an event loop. To start an event loop from a non-GUI
thread, use QThread::exec(). Qt uses the timer's
\l{QObject::thread()}{thread affinity} to determine which thread
will emit the \l{QTimer::}{timeout()} signal. Because of this, you
must start and stop the timer in its thread; it is not possible to
start a timer from another thread.
As a special case, a QTimer with a timeout of 0 will time out as soon as
possible, though the ordering between zero timers and other sources of
events is unspecified. Zero timers can be used to do some work while still
providing a snappy user interface:
\snippet timers/timers.cpp 4
\snippet timers/timers.cpp 5
\snippet timers/timers.cpp 6
From then on, \c processOneThing() will be called repeatedly. It
should be written in such a way that it always returns quickly
(typically after processing one data item) so that Qt can deliver
events to the user interface and stop the timer as soon as it has done all
its work. This is the traditional way of implementing heavy work
in GUI applications, but as multithreading is nowadays becoming available on
more and more platforms, we expect that zero-millisecond
QTimer objects will gradually be replaced by \l{QThread}s.
\section1 Accuracy and Timer Resolution
The accuracy of timers depends on the underlying operating system
and hardware. Most platforms support a resolution of 1 millisecond,
though the accuracy of the timer will not equal this resolution
in many real-world situations.
The accuracy also depends on the \l{Qt::TimerType}{timer type}. For
Qt::PreciseTimer, QTimer will try to keep the accuracy at 1 millisecond.
Precise timers will also never time out earlier than expected.
For Qt::CoarseTimer and Qt::VeryCoarseTimer types, QTimer may wake up
earlier than expected, within the margins for those types: 5% of the
interval for Qt::CoarseTimer and 500 ms for Qt::VeryCoarseTimer.
All timer types may time out later than expected if the system is busy or
unable to provide the requested accuracy. In such a case of timeout
overrun, Qt will emit timeout() only once, even if multiple timeouts have
expired, and then will resume the original interval.
\section1 Alternatives to QTimer
An alternative to using QTimer is to call QObject::startTimer()
for your object and reimplement the QObject::timerEvent() event
handler in your class (which must inherit QObject). The
disadvantage is that timerEvent() does not support such
high-level features as single-shot timers or signals.
Another alternative is QBasicTimer. It is typically less
cumbersome than using QObject::startTimer()
directly. See \l{Timers} for an overview of all three approaches.
Some operating systems limit the number of timers that may be
used; Qt tries to work around these limitations.
\sa QBasicTimer, QTimerEvent, QObject::timerEvent(), Timers,
{Analog Clock}
*/
/*!
Constructs a timer with the given \a parent.
*/
QTimer::QTimer(QObject *parent)
: QObject(*new QTimerPrivate(this), parent)
{
Q_ASSERT(d_func()->isQTimer);
}
/*!
Destroys the timer.
*/
QTimer::~QTimer()
{
if (d_func()->id != QTimerPrivate::INV_TIMER) // stop running timer
stop();
}
/*!
\fn void QTimer::timeout()
This signal is emitted when the timer times out.
\sa interval, start(), stop()
*/
/*!
\property QTimer::active
\since 4.3
This boolean property is \c true if the timer is running; otherwise
false.
*/
/*!
\fn bool QTimer::isActive() const
Returns \c true if the timer is running (pending); otherwise returns
false.
*/
bool QTimer::isActive() const
{
return d_func()->isActiveData.value();
}
QBindable<bool> QTimer::bindableActive()
{
return QBindable<bool>(&d_func()->isActiveData);
}
/*!
\fn int QTimer::timerId() const
Returns the ID of the timer if the timer is running; otherwise returns
-1.
*/
int QTimer::timerId() const
{
return d_func()->id;
}
/*! \overload start()
Starts or restarts the timer with the timeout specified in \l interval.
If the timer is already running, it will be
\l{QTimer::stop()}{stopped} and restarted.
If \l singleShot is true, the timer will be activated only once.
*/
void QTimer::start()
{
Q_D(QTimer);
if (d->id != QTimerPrivate::INV_TIMER) // stop running timer
stop();
const int id = QObject::startTimer(std::chrono::milliseconds{d->inter}, d->type);
if (id > 0) {
d->id = id;
d->isActiveData.notify();
}
}
/*!
Starts or restarts the timer with a timeout interval of \a msec
milliseconds.
If the timer is already running, it will be
\l{QTimer::stop()}{stopped} and restarted.
If \l singleShot is true, the timer will be activated only once. This is
equivalent to:
\code
timer.setInterval(msec);
timer.start();
\endcode
\note Keeping the event loop busy with a zero-timer is bound to
cause trouble and highly erratic behavior of the UI.
*/
void QTimer::start(int msec)
{
start(msec * 1ms);
}
void QTimer::start(std::chrono::milliseconds interval)
{
Q_D(QTimer);
// This could be narrowing as the interval is stored in an `int` QProperty,
// and the type can't be changed in Qt6.
const int msec = interval.count();
const bool intervalChanged = msec != d->inter;
d->inter.setValue(msec);
start();
if (intervalChanged)
d->inter.notify();
}
/*!
Stops the timer.
\sa start()
*/
void QTimer::stop()
{
Q_D(QTimer);
if (d->id != QTimerPrivate::INV_TIMER) {
QObject::killTimer(d->id);
d->id = QTimerPrivate::INV_TIMER;
d->isActiveData.notify();
}
}
/*!
\reimp
*/
void QTimer::timerEvent(QTimerEvent *e)
{
Q_D(QTimer);
if (e->timerId() == d->id) {
if (d->single)
stop();
emit timeout(QPrivateSignal());
}
}
/*!
\internal
Implementation of the template version of singleShot
\a msec is the timer interval
\a timerType is the timer type
\a receiver is the receiver object, can be null. In such a case, it will be the same
as the final sender class.
\a slotObj the slot object
*/
void QTimer::singleShotImpl(std::chrono::milliseconds msec, Qt::TimerType timerType,
const QObject *receiver,
QtPrivate::QSlotObjectBase *slotObj)
{
if (msec == 0ms) {
bool deleteReceiver = false;
// Optimize: set a receiver context when none is given, such that we can use
// QMetaObject::invokeMethod which is more efficient than going through a timer.
// We need a QObject living in the current thread. But the QThread itself lives
// in a different thread - with the exception of the main QThread which lives in
// itself. And QThread::currentThread() is among the few QObjects we know that will
// most certainly be there. Note that one can actually call singleShot before the
// QApplication is created!
if (!receiver && QThread::currentThread() == QCoreApplicationPrivate::mainThread()) {
// reuse main thread as context object
receiver = QThread::currentThread();
} else if (!receiver) {
// Create a receiver context object on-demand. According to the benchmarks,
// this is still more efficient than going through a timer.
receiver = new QObject;
deleteReceiver = true;
}
auto h = QtPrivate::invokeMethodHelper({});
QMetaObject::invokeMethodImpl(const_cast<QObject *>(receiver), slotObj,
Qt::QueuedConnection, h.parameterCount(), h.parameters.data(), h.typeNames.data(),
h.metaTypes.data());
if (deleteReceiver)
const_cast<QObject *>(receiver)->deleteLater();
return;
}
new QSingleShotTimer(msec, timerType, receiver, slotObj);
}
/*!
\fn void QTimer::singleShot(int msec, const QObject *receiver, const char *member)
\reentrant
\deprecated [6.8] Use the chrono overloads.
This static function calls a slot after a given time interval.
It is very convenient to use this function because you do not need
to bother with a \l{QObject::timerEvent()}{timerEvent} or
create a local QTimer object.
Example:
\snippet code/src_corelib_kernel_qtimer.cpp 0
This sample program automatically terminates after 10 minutes
(600,000 milliseconds).
The \a receiver is the receiving object and the \a member is the
slot. The time interval is \a msec milliseconds.
\sa start()
*/
/*!
\fn void QTimer::singleShot(int msec, Qt::TimerType timerType, const QObject *receiver, const char *member)
\overload
\reentrant
\deprecated [6.8] Use the chrono overloads.
This static function calls a slot after a given time interval.
It is very convenient to use this function because you do not need
to bother with a \l{QObject::timerEvent()}{timerEvent} or
create a local QTimer object.
The \a receiver is the receiving object and the \a member is the slot. The
time interval is \a msec milliseconds. The \a timerType affects the
accuracy of the timer.
\sa start()
*/
void QTimer::singleShot(std::chrono::milliseconds msec, Qt::TimerType timerType,
const QObject *receiver, const char *member)
{
if (Q_UNLIKELY(msec < 0ms)) {
qWarning("QTimer::singleShot: Timers cannot have negative timeouts");
return;
}
if (receiver && member) {
if (msec == 0ms) {
// special code shortpath for 0-timers
const char* bracketPosition = strchr(member, '(');
if (!bracketPosition || !(member[0] >= '0' && member[0] <= '2')) {
qWarning("QTimer::singleShot: Invalid slot specification");
return;
}
const auto methodName = QByteArrayView(member + 1, // extract method name
bracketPosition - 1 - member).trimmed();
QMetaObject::invokeMethod(const_cast<QObject *>(receiver), methodName.toByteArray().constData(),
Qt::QueuedConnection);
return;
}
(void) new QSingleShotTimer(msec, timerType, receiver, member);
}
}
/*! \fn template<typename Duration, typename Functor> void QTimer::singleShot(Duration msec, const QObject *context, Functor &&functor)
\fn template<typename Duration, typename Functor> void QTimer::singleShot(Duration msec, Qt::TimerType timerType, const QObject *context, Functor &&functor)
\fn template<typename Duration, typename Functor> void QTimer::singleShot(Duration msec, Functor &&functor)
\fn template<typename Duration, typename Functor> void QTimer::singleShot(Duration msec, Qt::TimerType timerType, Functor &&functor)
\since 5.4
\reentrant
This static function calls \a functor after \a msec milliseconds.
It is very convenient to use this function because you do not need
to bother with a \l{QObject::timerEvent()}{timerEvent} or
create a local QTimer object.
If \a context is specified, then the \a functor will be called only if the
\a context object has not been destroyed before the interval occurs. The functor
will then be run the thread of \a context. The context's thread must have a
running Qt event loop.
If \a functor is a member
function of \a context, then the function will be called on the object.
The \a msec parameter can be an \c int or a \c std::chrono::milliseconds value.
\sa start()
*/
/*!
\fn void QTimer::singleShot(std::chrono::milliseconds msec, const QObject *receiver, const char *member)
\since 5.8
\overload
\reentrant
This static function calls a slot after a given time interval.
It is very convenient to use this function because you do not need
to bother with a \l{QObject::timerEvent()}{timerEvent} or
create a local QTimer object.
The \a receiver is the receiving object and the \a member is the slot. The
time interval is given in the duration object \a msec.
\sa start()
*/
/*!
\fn void QTimer::singleShot(std::chrono::milliseconds msec, Qt::TimerType timerType, const QObject *receiver, const char *member)
\since 5.8
\overload
\reentrant
This static function calls a slot after a given time interval.
It is very convenient to use this function because you do not need
to bother with a \l{QObject::timerEvent()}{timerEvent} or
create a local QTimer object.
The \a receiver is the receiving object and the \a member is the slot. The
time interval is given in the duration object \a msec. The \a timerType affects the
accuracy of the timer.
\sa start()
*/
/*!
\fn template <typename Functor> QMetaObject::Connection QTimer::callOnTimeout(Functor &&slot)
\since 5.12
Creates a connection from the timer's timeout() signal to \a slot.
Returns a handle to the connection.
This method is provided for convenience. It's equivalent to calling:
\code
QObject::connect(timer, &QTimer::timeout, timer, slot, Qt::DirectConnection);
\endcode
\note This overload is not available when \c {QT_NO_CONTEXTLESS_CONNECT} is
defined, instead use the callOnTimeout() overload that takes a context object.
\sa QObject::connect(), timeout()
*/
/*!
\fn template <typename Functor> QMetaObject::Connection QTimer::callOnTimeout(const QObject *context, Functor &&slot, Qt::ConnectionType connectionType = Qt::AutoConnection)
\since 5.12
\overload callOnTimeout()
Creates a connection from the timeout() signal to \a slot to be placed in a specific
event loop of \a context, and returns a handle to the connection.
This method is provided for convenience. It's equivalent to calling:
\code
QObject::connect(timer, &QTimer::timeout, context, slot, connectionType);
\endcode
\sa QObject::connect(), timeout()
*/
/*!
\fn void QTimer::start(std::chrono::milliseconds msec)
\since 5.8
\overload
Starts or restarts the timer with a timeout of duration \a msec milliseconds.
If the timer is already running, it will be
\l{QTimer::stop()}{stopped} and restarted.
If \l singleShot is true, the timer will be activated only once. This is
equivalent to:
\code
timer.setInterval(msec);
timer.start();
\endcode
*/
/*!
\fn std::chrono::milliseconds QTimer::intervalAsDuration() const
\since 5.8
Returns the interval of this timer as a \c std::chrono::milliseconds object.
\sa interval
*/
/*!
\fn std::chrono::milliseconds QTimer::remainingTimeAsDuration() const
\since 5.8
Returns the time remaining in this timer object as a \c
std::chrono::milliseconds object. If this timer is due or overdue, the
returned value is \c std::chrono::milliseconds::zero(). If the remaining
time could not be found or the timer is not active, this function returns a
negative duration.
\sa remainingTime()
*/
/*!
\property QTimer::singleShot
\brief whether the timer is a single-shot timer
A single-shot timer fires only once, non-single-shot timers fire
every \l interval milliseconds.
The default value for this property is \c false.
\sa interval, singleShot()
*/
void QTimer::setSingleShot(bool singleShot)
{
d_func()->single = singleShot;
}
bool QTimer::isSingleShot() const
{
return d_func()->single;
}
QBindable<bool> QTimer::bindableSingleShot()
{
return QBindable<bool>(&d_func()->single);
}
/*!
\property QTimer::interval
\brief the timeout interval in milliseconds
The default value for this property is 0. A QTimer with a timeout
interval of 0 will time out as soon as all the events in the window
system's event queue have been processed.
Setting the interval of an active timer changes its timerId().
\sa singleShot
*/
void QTimer::setInterval(int msec)
{
setInterval(std::chrono::milliseconds{msec});
}
void QTimer::setInterval(std::chrono::milliseconds interval)
{
Q_D(QTimer);
// This could be narrowing as the interval is stored in an `int` QProperty,
// and the type can't be changed in Qt6.
const int msec = interval.count();
d->inter.removeBindingUnlessInWrapper();
const bool intervalChanged = msec != d->inter.valueBypassingBindings();
d->inter.setValueBypassingBindings(msec);
if (d->id != QTimerPrivate::INV_TIMER) { // create new timer
QObject::killTimer(d->id); // restart timer
const int id = QObject::startTimer(std::chrono::milliseconds{msec}, d->type);
if (id > 0) {
// Restarted successfully. No need to update the active state.
d->id = id;
} else {
// Failed to start the timer.
// Need to notify about active state change.
d->id = QTimerPrivate::INV_TIMER;
d->isActiveData.notify();
}
}
if (intervalChanged)
d->inter.notify();
}
int QTimer::interval() const
{
return d_func()->inter;
}
QBindable<int> QTimer::bindableInterval()
{
return QBindable<int>(&d_func()->inter);
}
/*!
\property QTimer::remainingTime
\since 5.0
\brief the remaining time in milliseconds
Returns the timer's remaining value in milliseconds left until the timeout.
If the timer is inactive, the returned value will be -1. If the timer is
overdue, the returned value will be 0.
\sa interval
*/
int QTimer::remainingTime() const
{
Q_D(const QTimer);
if (d->id != QTimerPrivate::INV_TIMER) {
return QAbstractEventDispatcher::instance()->remainingTime(d->id);
}
return -1;
}
/*!
\property QTimer::timerType
\brief controls the accuracy of the timer
The default value for this property is \c Qt::CoarseTimer.
\sa Qt::TimerType
*/
void QTimer::setTimerType(Qt::TimerType atype)
{
d_func()->type = atype;
}
Qt::TimerType QTimer::timerType() const
{
return d_func()->type;
}
QBindable<Qt::TimerType> QTimer::bindableTimerType()
{
return QBindable<Qt::TimerType>(&d_func()->type);
}
QT_END_NAMESPACE
#include "moc_qtimer.cpp"

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QTIMER_H
#define QTIMER_H
#include <QtCore/qglobal.h>
#ifndef QT_NO_QOBJECT
#include <QtCore/qbasictimer.h> // conceptual inheritance
#include <QtCore/qobject.h>
#include <chrono>
QT_BEGIN_NAMESPACE
class QTimerPrivate;
class Q_CORE_EXPORT QTimer : public QObject
{
Q_OBJECT
Q_PROPERTY(bool singleShot READ isSingleShot WRITE setSingleShot BINDABLE bindableSingleShot)
Q_PROPERTY(int interval READ interval WRITE setInterval BINDABLE bindableInterval)
Q_PROPERTY(int remainingTime READ remainingTime)
Q_PROPERTY(Qt::TimerType timerType READ timerType WRITE setTimerType BINDABLE bindableTimerType)
Q_PROPERTY(bool active READ isActive STORED false BINDABLE bindableActive)
public:
explicit QTimer(QObject *parent = nullptr);
~QTimer();
bool isActive() const;
QBindable<bool> bindableActive();
int timerId() const;
void setInterval(int msec);
int interval() const;
QBindable<int> bindableInterval();
int remainingTime() const;
void setTimerType(Qt::TimerType atype);
Qt::TimerType timerType() const;
QBindable<Qt::TimerType> bindableTimerType();
void setSingleShot(bool singleShot);
bool isSingleShot() const;
QBindable<bool> bindableSingleShot();
QT_CORE_INLINE_SINCE(6, 8)
static void singleShot(int msec, const QObject *receiver, const char *member);
QT_CORE_INLINE_SINCE(6, 8)
static void singleShot(int msec, Qt::TimerType timerType, const QObject *receiver, const char *member);
// singleShot with context
#ifdef Q_QDOC
template <typename Duration, typename Functor>
static inline void singleShot(Duration interval, const QObject *receiver, Functor &&slot);
template <typename Duration, typename Functor>
static inline void singleShot(Duration interval, Qt::TimerType timerType,
const QObject *receiver, Functor &&slot);
#else
template <typename Duration, typename Functor>
static inline void singleShot(Duration interval,
const typename QtPrivate::ContextTypeForFunctor<Functor>::ContextType *receiver,
Functor &&slot)
{
singleShot(interval, defaultTypeFor(interval), receiver, std::forward<Functor>(slot));
}
template <typename Duration, typename Functor>
static inline void singleShot(Duration interval, Qt::TimerType timerType,
const typename QtPrivate::ContextTypeForFunctor<Functor>::ContextType *receiver,
Functor &&slot)
{
using Prototype = void(*)();
singleShotImpl(interval, timerType, receiver,
QtPrivate::makeCallableObject<Prototype>(std::forward<Functor>(slot)));
}
#endif
// singleShot without context
template <typename Duration, typename Functor>
static inline void singleShot(Duration interval, Functor &&slot)
{
singleShot(interval, defaultTypeFor(interval), nullptr, std::forward<Functor>(slot));
}
template <typename Duration, typename Functor>
static inline void singleShot(Duration interval, Qt::TimerType timerType, Functor &&slot)
{
singleShot(interval, timerType, nullptr, std::forward<Functor>(slot));
}
#ifdef Q_QDOC
template <typename Functor>
QMetaObject::Connection callOnTimeout(Functor &&slot);
template <typename Functor>
QMetaObject::Connection callOnTimeout(const QObject *context, Functor &&slot, Qt::ConnectionType connectionType = Qt::AutoConnection);
#else
template <typename ... Args>
QMetaObject::Connection callOnTimeout(Args && ...args)
{
return QObject::connect(this, &QTimer::timeout, std::forward<Args>(args)... );
}
#endif
public Q_SLOTS:
void start(int msec);
void start();
void stop();
Q_SIGNALS:
void timeout(QPrivateSignal);
public:
void setInterval(std::chrono::milliseconds value);
std::chrono::milliseconds intervalAsDuration() const
{
return std::chrono::milliseconds(interval());
}
std::chrono::milliseconds remainingTimeAsDuration() const
{
return std::chrono::milliseconds(remainingTime());
}
static void singleShot(std::chrono::milliseconds value, const QObject *receiver, const char *member)
{
singleShot(value, defaultTypeFor(value), receiver, member);
}
static void singleShot(std::chrono::milliseconds interval, Qt::TimerType timerType,
const QObject *receiver, const char *member);
void start(std::chrono::milliseconds value);
protected:
void timerEvent(QTimerEvent *) override;
private:
Q_DISABLE_COPY(QTimer)
Q_DECLARE_PRIVATE(QTimer)
inline int startTimer(int){ return -1;}
inline void killTimer(int){}
static constexpr Qt::TimerType defaultTypeFor(int msecs) noexcept
{ return defaultTypeFor(std::chrono::milliseconds{msecs}); }
static constexpr Qt::TimerType defaultTypeFor(std::chrono::milliseconds interval) noexcept
{
// coarse timers are worst in their first firing
// so we prefer a high precision timer for something that happens only once
// unless the timeout is too big, in which case we go for coarse anyway
using namespace std::chrono_literals;
return interval >= 2s ? Qt::CoarseTimer : Qt::PreciseTimer;
}
QT_CORE_INLINE_SINCE(6, 8)
static void singleShotImpl(int msec, Qt::TimerType timerType,
const QObject *receiver, QtPrivate::QSlotObjectBase *slotObj);
static void singleShotImpl(std::chrono::milliseconds interval, Qt::TimerType timerType,
const QObject *receiver, QtPrivate::QSlotObjectBase *slotObj);
};
#if QT_CORE_INLINE_IMPL_SINCE(6, 8)
void QTimer::singleShot(int msec, const QObject *receiver, const char *member)
{ singleShot(std::chrono::milliseconds{msec}, receiver, member); }
void QTimer::singleShot(int msec, Qt::TimerType timerType, const QObject *receiver,
const char *member)
{ singleShot(std::chrono::milliseconds{msec}, timerType, receiver, member); }
void QTimer::singleShotImpl(int msec, Qt::TimerType timerType,
const QObject *receiver, QtPrivate::QSlotObjectBase *slotObj)
{
singleShotImpl(std::chrono::milliseconds{msec}, timerType, receiver, slotObj);
}
#endif
QT_END_NAMESPACE
#endif // QT_NO_QOBJECT
#endif // QTIMER_H

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tst_qtimer

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# Copyright (C) 2022 The Qt Company Ltd.
# SPDX-License-Identifier: BSD-3-Clause
if(NOT QT_BUILD_STANDALONE_TESTS AND NOT QT_BUILDING_QT)
cmake_minimum_required(VERSION 3.16)
project(tst_qtimer LANGUAGES CXX)
find_package(Qt6BuildInternals REQUIRED COMPONENTS STANDALONE_TEST)
endif()
if (NOT QT_FEATURE_thread)
return()
endif()
function(addTimerTest test)
qt_internal_add_test(${test}
SOURCES
tst_qtimer.cpp
LIBRARIES
Qt::CorePrivate
Qt::TestPrivate
)
endfunction()
addTimerTest(tst_qtimer)
if(QT_FEATURE_glib AND UNIX)
addTimerTest(tst_qtimer_no_glib)
qt_internal_extend_target(tst_qtimer_no_glib
DEFINES
DISABLE_GLIB
tst_QTimer=tst_QTimer_no_glib # Class name in the unittest
)
endif()

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# Copyright (C) 2022 The Qt Company Ltd.
# SPDX-License-Identifier: BSD-3-Clause
#####################################################################
## tst_qguitimer Test:
#####################################################################
if(NOT QT_BUILD_STANDALONE_TESTS AND NOT QT_BUILDING_QT)
cmake_minimum_required(VERSION 3.16)
project(tst_qguitimer LANGUAGES CXX)
find_package(Qt6BuildInternals REQUIRED COMPONENTS STANDALONE_TEST)
endif()
function(addGuiTimerTest test)
qt_internal_add_test(${test}
SOURCES
../../../corelib/kernel/qtimer/tst_qtimer.cpp
LIBRARIES
Qt::CorePrivate
Qt::Gui
Qt::TestPrivate
)
endfunction()
addGuiTimerTest(tst_qguitimer)
qt_internal_extend_target(tst_qguitimer
DEFINES
tst_Qtimer=tst_QGuiTimer
)
if(QT_FEATURE_glib AND UNIX)
addGuiTimerTest(tst_qguitimer_no_glib)
qt_internal_extend_target(tst_qguitimer_no_glib
DEFINES
DISABLE_GLIB
tst_QTimer=tst_QGuiTimer_no_glib # Class name in the unittest
)
endif()