Doc: Add Hello GLES3 example
Task-number: QTBUG-67109 Change-Id: I55135264a63b78502b300de723a25b3f363af58b Reviewed-by: Topi Reiniö <topi.reinio@qt.io>
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examples/opengl/hellogles3/doc/images/hellogles3-example.png
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examples/opengl/hellogles3/doc/src/hellogles3.qdoc
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examples/opengl/hellogles3/doc/src/hellogles3.qdoc
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/****************************************************************************
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**
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** Copyright (C) 2018 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the documentation of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:FDL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Free Documentation License Usage
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** Alternatively, this file may be used under the terms of the GNU Free
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** Documentation License version 1.3 as published by the Free Software
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** Foundation and appearing in the file included in the packaging of
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** this file. Please review the following information to ensure
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** the GNU Free Documentation License version 1.3 requirements
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** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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/*!
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\example hellogles3
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\title Hello GLES3 Example
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\ingroup examples-widgets-opengl
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\brief The Hello GLES3 example demonstrates easy, cross-platform usage of
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OpenGL ES 3.0 functions via QOpenGLExtraFunctions in an application that
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works identically on desktop platforms with OpenGL 3.3 and mobile/embedded
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devices with OpenGL ES 3.0.
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The code is always the same, with the exception of two places:
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\list
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\li The OpenGL context creation has to have a sufficiently high version
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number for the features that are in use.
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\li The shader code's version directive is different.
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\endlist
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\image hellogles3-example.png
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*/
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@ -243,7 +243,8 @@ void GLWindow::initializeGL()
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f->glEnableVertexAttribArray(0);
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f->glEnableVertexAttribArray(0);
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f->glEnableVertexAttribArray(1);
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f->glEnableVertexAttribArray(1);
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f->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(GLfloat), 0);
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f->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(GLfloat), 0);
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f->glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(GLfloat), reinterpret_cast<void *>(3 * sizeof(GLfloat)));
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f->glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(GLfloat),
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reinterpret_cast<void *>(3 * sizeof(GLfloat)));
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m_vbo->release();
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m_vbo->release();
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f->glEnable(GL_DEPTH_TEST);
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f->glEnable(GL_DEPTH_TEST);
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