Doc: Add Hello GLES3 example

Task-number: QTBUG-67109
Change-Id: I55135264a63b78502b300de723a25b3f363af58b
Reviewed-by: Topi Reiniö <topi.reinio@qt.io>
This commit is contained in:
Paul Wicking 2018-06-22 16:27:19 +02:00
parent 1049d3f9db
commit 4d326555ab
4 changed files with 48 additions and 1 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 60 KiB

View File

@ -0,0 +1,46 @@
/****************************************************************************
**
** Copyright (C) 2018 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:FDL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Free Documentation License Usage
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file. Please review the following information to ensure
** the GNU Free Documentation License version 1.3 requirements
** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
** $QT_END_LICENSE$
**
****************************************************************************/
/*!
\example hellogles3
\title Hello GLES3 Example
\ingroup examples-widgets-opengl
\brief The Hello GLES3 example demonstrates easy, cross-platform usage of
OpenGL ES 3.0 functions via QOpenGLExtraFunctions in an application that
works identically on desktop platforms with OpenGL 3.3 and mobile/embedded
devices with OpenGL ES 3.0.
The code is always the same, with the exception of two places:
\list
\li The OpenGL context creation has to have a sufficiently high version
number for the features that are in use.
\li The shader code's version directive is different.
\endlist
\image hellogles3-example.png
*/

View File

@ -243,7 +243,8 @@ void GLWindow::initializeGL()
f->glEnableVertexAttribArray(0);
f->glEnableVertexAttribArray(1);
f->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(GLfloat), 0);
f->glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(GLfloat), reinterpret_cast<void *>(3 * sizeof(GLfloat)));
f->glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(GLfloat),
reinterpret_cast<void *>(3 * sizeof(GLfloat)));
m_vbo->release();
f->glEnable(GL_DEPTH_TEST);

Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.3 KiB

After

Width:  |  Height:  |  Size: 2.3 KiB