QRhi: Allow negative viewport origin
Do not bound viewport rect to surface size, only scirror rect. Modifying the viewport will move the view origin changing the way the scene gets rendered. Task-number: QTBUG-106082 Change-Id: I105516bd460af87727d0e73f580b8cf6b748d87f Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> (cherry picked from commit d46ad528727772362b710d68c27d963db81235c4) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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@ -224,7 +224,13 @@ private:
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friend class QRhiResourceUpdateBatchPrivate;
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};
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template<typename T, size_t N>
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enum QRhiTargetRectBoundMode
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{
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UnBounded,
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Bounded
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};
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template<QRhiTargetRectBoundMode boundingMode, typename T, size_t N>
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bool qrhi_toTopLeftRenderTargetRect(const QSize &outputSize, const std::array<T, N> &r,
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T *x, T *y, T *w, T *h)
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{
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@ -235,7 +241,7 @@ bool qrhi_toTopLeftRenderTargetRect(const QSize &outputSize, const std::array<T,
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// or height. We must handle all other input gracefully, clamping to a zero
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// width or height rect in the worst case, and ensuring the resulting rect
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// is inside the rendertarget's bounds because some APIs' validation/debug
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// layers are allergic to out of bounds scissor or viewport rects.
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// layers are allergic to out of bounds scissor rects.
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const T outputWidth = outputSize.width();
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const T outputHeight = outputSize.height();
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@ -247,20 +253,23 @@ bool qrhi_toTopLeftRenderTargetRect(const QSize &outputSize, const std::array<T,
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*x = r[0];
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*y = outputHeight - (r[1] + inputHeight);
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*w = inputWidth;
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*h = inputHeight;
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const T widthOffset = *x < 0 ? -*x : 0;
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const T heightOffset = *y < 0 ? -*y : 0;
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*w = *x < outputWidth ? qMax<T>(0, inputWidth - widthOffset) : 0;
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*h = *y < outputHeight ? qMax<T>(0, inputHeight - heightOffset) : 0;
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if (boundingMode == Bounded) {
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const T widthOffset = *x < 0 ? -*x : 0;
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const T heightOffset = *y < 0 ? -*y : 0;
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*w = *x < outputWidth ? qMax<T>(0, inputWidth - widthOffset) : 0;
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*h = *y < outputHeight ? qMax<T>(0, inputHeight - heightOffset) : 0;
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*x = qBound<T>(0, *x, outputWidth - 1);
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*y = qBound<T>(0, *y, outputHeight - 1);
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if (*x + *w > outputWidth)
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*w = qMax<T>(0, outputWidth - *x);
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if (*y + *h > outputHeight)
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*h = qMax<T>(0, outputHeight - *y);
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*x = qBound<T>(0, *x, outputWidth - 1);
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*y = qBound<T>(0, *y, outputHeight - 1);
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if (*x + *w > outputWidth)
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*w = qMax<T>(0, outputWidth - *x);
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if (*y + *h > outputHeight)
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*h = qMax<T>(0, outputHeight - *y);
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}
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return true;
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}
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@ -1090,7 +1090,7 @@ void QRhiD3D11::setViewport(QRhiCommandBuffer *cb, const QRhiViewport &viewport)
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// d3d expects top-left, QRhiViewport is bottom-left
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float x, y, w, h;
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if (!qrhi_toTopLeftRenderTargetRect(outputSize, viewport.viewport(), &x, &y, &w, &h))
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if (!qrhi_toTopLeftRenderTargetRect<UnBounded>(outputSize, viewport.viewport(), &x, &y, &w, &h))
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return;
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QD3D11CommandBuffer::Command &cmd(cbD->commands.get());
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@ -1112,7 +1112,7 @@ void QRhiD3D11::setScissor(QRhiCommandBuffer *cb, const QRhiScissor &scissor)
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// d3d expects top-left, QRhiScissor is bottom-left
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int x, y, w, h;
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if (!qrhi_toTopLeftRenderTargetRect(outputSize, scissor.scissor(), &x, &y, &w, &h))
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if (!qrhi_toTopLeftRenderTargetRect<Bounded>(outputSize, scissor.scissor(), &x, &y, &w, &h))
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return;
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QD3D11CommandBuffer::Command &cmd(cbD->commands.get());
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@ -1305,7 +1305,7 @@ void QRhiMetal::setViewport(QRhiCommandBuffer *cb, const QRhiViewport &viewport)
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// x,y is top-left in MTLViewportRect but bottom-left in QRhiViewport
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float x, y, w, h;
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if (!qrhi_toTopLeftRenderTargetRect(outputSize, viewport.viewport(), &x, &y, &w, &h))
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if (!qrhi_toTopLeftRenderTargetRect<UnBounded>(outputSize, viewport.viewport(), &x, &y, &w, &h))
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return;
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MTLViewport vp;
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@ -1320,6 +1320,7 @@ void QRhiMetal::setViewport(QRhiCommandBuffer *cb, const QRhiViewport &viewport)
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if (!QRHI_RES(QMetalGraphicsPipeline, cbD->currentGraphicsPipeline)->m_flags.testFlag(QRhiGraphicsPipeline::UsesScissor)) {
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MTLScissorRect s;
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qrhi_toTopLeftRenderTargetRect<Bounded>(outputSize, viewport.viewport(), &x, &y, &w, &h);
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s.x = NSUInteger(x);
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s.y = NSUInteger(y);
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s.width = NSUInteger(w);
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@ -1337,7 +1338,7 @@ void QRhiMetal::setScissor(QRhiCommandBuffer *cb, const QRhiScissor &scissor)
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// x,y is top-left in MTLScissorRect but bottom-left in QRhiScissor
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int x, y, w, h;
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if (!qrhi_toTopLeftRenderTargetRect(outputSize, scissor.scissor(), &x, &y, &w, &h))
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if (!qrhi_toTopLeftRenderTargetRect<Bounded>(outputSize, scissor.scissor(), &x, &y, &w, &h))
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return;
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MTLScissorRect s;
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@ -4929,7 +4929,7 @@ void QRhiVulkan::setViewport(QRhiCommandBuffer *cb, const QRhiViewport &viewport
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// x,y is top-left in VkViewport but bottom-left in QRhiViewport
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float x, y, w, h;
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if (!qrhi_toTopLeftRenderTargetRect(outputSize, viewport.viewport(), &x, &y, &w, &h))
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if (!qrhi_toTopLeftRenderTargetRect<UnBounded>(outputSize, viewport.viewport(), &x, &y, &w, &h))
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return;
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QVkCommandBuffer::Command &cmd(cbD->commands.get());
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@ -4951,6 +4951,7 @@ void QRhiVulkan::setViewport(QRhiCommandBuffer *cb, const QRhiViewport &viewport
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if (!QRHI_RES(QVkGraphicsPipeline, cbD->currentGraphicsPipeline)->m_flags.testFlag(QRhiGraphicsPipeline::UsesScissor)) {
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QVkCommandBuffer::Command &cmd(cbD->commands.get());
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VkRect2D *s = &cmd.args.setScissor.scissor;
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qrhi_toTopLeftRenderTargetRect<Bounded>(outputSize, viewport.viewport(), &x, &y, &w, &h);
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s->offset.x = int32_t(x);
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s->offset.y = int32_t(y);
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s->extent.width = uint32_t(w);
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@ -4973,7 +4974,7 @@ void QRhiVulkan::setScissor(QRhiCommandBuffer *cb, const QRhiScissor &scissor)
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// x,y is top-left in VkRect2D but bottom-left in QRhiScissor
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int x, y, w, h;
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if (!qrhi_toTopLeftRenderTargetRect(outputSize, scissor.scissor(), &x, &y, &w, &h))
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if (!qrhi_toTopLeftRenderTargetRect<Bounded>(outputSize, scissor.scissor(), &x, &y, &w, &h))
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return;
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QVkCommandBuffer::Command &cmd(cbD->commands.get());
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