Fix src access with staging buffer in hellovulkantexture

Change-Id: Iafcd94ec812a61dcfae6da43b1ca9f5771e05e56
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
This commit is contained in:
Laszlo Agocs 2018-09-10 09:45:16 +02:00
parent 73af8e7553
commit 48897f97e7

View File

@ -294,12 +294,12 @@ void VulkanRenderer::ensureTexture()
barrier.oldLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
barrier.srcAccessMask = 0; // VK_ACCESS_HOST_WRITE_BIT ### no, keep validation layer happy (??)
barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
barrier.image = m_texImage;
m_devFuncs->vkCmdPipelineBarrier(cb,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_HOST_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
0, 0, nullptr, 0, nullptr,
1, &barrier);
@ -312,7 +312,7 @@ void VulkanRenderer::ensureTexture()
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
barrier.image = m_texStaging;
m_devFuncs->vkCmdPipelineBarrier(cb,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_HOST_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
0, 0, nullptr, 0, nullptr,
1, &barrier);