ThreadedOpenGL example: use std::unique_ptr instead of QScopedPointer
There's talk that QScopedPointer may be deprecated. Don't use it in examples anymore. Change-Id: I05a486c2a86fcc7015a9c21ed0ce9682b0c24034 Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
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@ -58,6 +58,8 @@
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#include "mainwindow.h"
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#include "glwidget.h"
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#include <memory>
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static QString getGlString(QOpenGLFunctions *functions, GLenum name)
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{
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if (const GLubyte *p = functions->glGetString(name))
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@ -104,8 +106,8 @@ int main( int argc, char ** argv )
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const QString toolTip = supportsThreading ? glInfo : glInfo + QStringLiteral("\ndoes not support threaded OpenGL.");
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topLevelGlWidget.setToolTip(toolTip);
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QScopedPointer<MainWindow> mw1;
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QScopedPointer<MainWindow> mw2;
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std::unique_ptr<MainWindow> mw1;
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std::unique_ptr<MainWindow> mw2;
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if (!parser.isSet(singleOption)) {
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if (supportsThreading) {
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pos += QPoint(100, 100);
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