Fix use of qrand/qsrand in an example
Convert an example to use QRandomGenerator::global(). This saves the need for seeding. At the same time, use continuum random values rather than discrete ones, to better fit what the example using it is doing. Change-Id: I0adebaadb2e35832c629e314fda37e60b51f760d Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
This commit is contained in:
parent
f3002b6e20
commit
4690d4efa6
@ -49,6 +49,7 @@
|
||||
****************************************************************************/
|
||||
|
||||
#include "renderer.h"
|
||||
#include "qrandom.h"
|
||||
#include <QVulkanFunctions>
|
||||
#include <QtConcurrentRun>
|
||||
#include <QTime>
|
||||
@ -77,8 +78,6 @@ Renderer::Renderer(VulkanWindow *w, int initialCount)
|
||||
m_cam(QVector3D(0.0f, 0.0f, 20.0f)), // starting camera position
|
||||
m_instCount(initialCount)
|
||||
{
|
||||
qsrand(QTime(0, 0, 0).secsTo(QTime::currentTime()));
|
||||
|
||||
m_floorModel.translate(0, -5, 0);
|
||||
m_floorModel.rotate(-90, 1, 0, 0);
|
||||
m_floorModel.scale(20, 100, 1);
|
||||
@ -793,7 +792,9 @@ void Renderer::ensureInstanceBuffer()
|
||||
qDebug("Preparing instances %d..%d", m_preparedInstCount, m_instCount - 1);
|
||||
char *p = m_instData.data();
|
||||
p += m_preparedInstCount * PER_INSTANCE_DATA_SIZE;
|
||||
auto gen = [](float a, float b) { return float((qrand() % int(b - a + 1)) + a); };
|
||||
auto gen = [](int a, int b) {
|
||||
return float(QRandomGenerator::global()->bounded(double(b - a)) + a);
|
||||
};
|
||||
for (int i = m_preparedInstCount; i < m_instCount; ++i) {
|
||||
// Apply a random translation to each instance of the mesh.
|
||||
float t[] = { gen(-5, 5), gen(-4, 6), gen(-30, 5) };
|
||||
|
Loading…
x
Reference in New Issue
Block a user