Testlib: Fix developer-build with clang 4

"implicit conversion increases floating-point precision: 'float' to
'double'"

Change-Id: Id6f4315316e63c849f1a5ddb6c77abc2bab0b2a9
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
This commit is contained in:
Robert Loehning 2017-11-03 18:20:45 +01:00
parent 8ba1f91d4e
commit 3e5dde4766

View File

@ -122,25 +122,25 @@ template<> inline char *toString(const QRegion &region)
#ifndef QT_NO_VECTOR2D
template<> inline char *toString(const QVector2D &v)
{
QByteArray result = "QVector2D(" + QByteArray::number(v.x()) + ", "
+ QByteArray::number(v.y()) + ')';
QByteArray result = "QVector2D(" + QByteArray::number(double(v.x())) + ", "
+ QByteArray::number(double(v.y())) + ')';
return qstrdup(result.constData());
}
#endif // !QT_NO_VECTOR2D
#ifndef QT_NO_VECTOR3D
template<> inline char *toString(const QVector3D &v)
{
QByteArray result = "QVector3D(" + QByteArray::number(v.x()) + ", "
+ QByteArray::number(v.y()) + ", " + QByteArray::number(v.z()) + ')';
QByteArray result = "QVector3D(" + QByteArray::number(double(v.x())) + ", "
+ QByteArray::number(double(v.y())) + ", " + QByteArray::number(double(v.z())) + ')';
return qstrdup(result.constData());
}
#endif // !QT_NO_VECTOR3D
#ifndef QT_NO_VECTOR4D
template<> inline char *toString(const QVector4D &v)
{
QByteArray result = "QVector4D(" + QByteArray::number(v.x()) + ", "
+ QByteArray::number(v.y()) + ", " + QByteArray::number(v.z())
+ ", " + QByteArray::number(v.w()) + ')';
QByteArray result = "QVector4D(" + QByteArray::number(double(v.x())) + ", "
+ QByteArray::number(double(v.y())) + ", " + QByteArray::number(double(v.z()))
+ ", " + QByteArray::number(double(v.w())) + ')';
return qstrdup(result.constData());
}
#endif // !QT_NO_VECTOR4D