ANGLE: Fix crash with ltcg on Visual Studio 2015 Update 3

Release builds of applications that used Qt configured with "link time
code generation" crashed (memory access violation), when calling
GetInternalFormatInfo in Context::initCaps.

It looks like this is a compiler problem that can be avoided by not
using a reference for the return value.

Task-number: QTBUG-55718
Change-Id: Ic1fb95d7b518a49859f41c819e860864387a8d3c
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
This commit is contained in:
Oliver Wolff 2017-06-07 10:07:43 +02:00
parent 9a73b7ac96
commit 3e1a7251b4
4 changed files with 121 additions and 11 deletions

View File

@ -652,7 +652,7 @@ const Type &GetTypeInfo(GLenum type)
}
}
const InternalFormat &GetInternalFormatInfo(GLenum internalFormat)
const InternalFormat GetInternalFormatInfo(GLenum internalFormat)
{
const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
InternalFormatInfoMap::const_iterator iter = formatMap.find(internalFormat);

View File

@ -79,7 +79,7 @@ struct InternalFormat
GLint skipRows,
GLint skipPixels) const;
};
const InternalFormat &GetInternalFormatInfo(GLenum internalFormat);
const InternalFormat GetInternalFormatInfo(GLenum internalFormat);
GLenum GetSizedInternalFormat(GLenum internalFormat, GLenum type);

View File

@ -775,20 +775,20 @@ static bool IsValidES3CopyTexImageCombination(GLenum textureInternalFormat, GLen
// with the values of the source buffer's [channel sizes]. Table 3.17 is used if the
// FRAMEBUFFER_ATTACHMENT_ENCODING is LINEAR and table 3.18 is used if the FRAMEBUFFER_ATTACHMENT_ENCODING
// is SRGB.
const InternalFormat *sourceEffectiveFormat = NULL;
InternalFormat sourceEffectiveFormat;
if (readBufferHandle != 0)
{
// Not the default framebuffer, therefore the read buffer must be a user-created texture or renderbuffer
if (framebufferInternalFormatInfo.pixelBytes > 0)
{
sourceEffectiveFormat = &framebufferInternalFormatInfo;
sourceEffectiveFormat = framebufferInternalFormatInfo;
}
else
{
// Renderbuffers cannot be created with an unsized internal format, so this must be an unsized-format
// texture. We can use the same table we use when creating textures to get its effective sized format.
GLenum sizedInternalFormat = GetSizedInternalFormat(framebufferInternalFormatInfo.format, framebufferInternalFormatInfo.type);
sourceEffectiveFormat = &GetInternalFormatInfo(sizedInternalFormat);
sourceEffectiveFormat = GetInternalFormatInfo(sizedInternalFormat);
}
}
else
@ -800,7 +800,7 @@ static bool IsValidES3CopyTexImageCombination(GLenum textureInternalFormat, GLen
GLenum effectiveFormat;
if (GetEffectiveInternalFormat(framebufferInternalFormatInfo, textureInternalFormatInfo, &effectiveFormat))
{
sourceEffectiveFormat = &GetInternalFormatInfo(effectiveFormat);
sourceEffectiveFormat = GetInternalFormatInfo(effectiveFormat);
}
else
{
@ -816,7 +816,7 @@ static bool IsValidES3CopyTexImageCombination(GLenum textureInternalFormat, GLen
(framebufferInternalFormatInfo.blueBits >= 1 && framebufferInternalFormatInfo.blueBits <= 8) &&
(framebufferInternalFormatInfo.alphaBits >= 1 && framebufferInternalFormatInfo.alphaBits <= 8))
{
sourceEffectiveFormat = &GetInternalFormatInfo(GL_SRGB8_ALPHA8);
sourceEffectiveFormat = GetInternalFormatInfo(GL_SRGB8_ALPHA8);
}
else
{
@ -834,10 +834,10 @@ static bool IsValidES3CopyTexImageCombination(GLenum textureInternalFormat, GLen
{
// Section 3.8.5 of the GLES 3.0.3 spec, pg 139, requires that, if the destination format is sized,
// component sizes of the source and destination formats must exactly match
if (textureInternalFormatInfo.redBits != sourceEffectiveFormat->redBits ||
textureInternalFormatInfo.greenBits != sourceEffectiveFormat->greenBits ||
textureInternalFormatInfo.blueBits != sourceEffectiveFormat->blueBits ||
textureInternalFormatInfo.alphaBits != sourceEffectiveFormat->alphaBits)
if (textureInternalFormatInfo.redBits != sourceEffectiveFormat.redBits ||
textureInternalFormatInfo.greenBits != sourceEffectiveFormat.greenBits ||
textureInternalFormatInfo.blueBits != sourceEffectiveFormat.blueBits ||
textureInternalFormatInfo.alphaBits != sourceEffectiveFormat.alphaBits)
{
return false;
}

View File

@ -0,0 +1,110 @@
From c30bdc7d961ff09d74117e038c1bb9f06ad49738 Mon Sep 17 00:00:00 2001
From: Oliver Wolff <oliver.wolff@qt.io>
Date: Wed, 7 Jun 2017 10:07:43 +0200
Subject: [PATCH] ANGLE: Fix crash with ltcg on Visual Studio 2015 Update 3
Release builds of applications that used Qt configured with "link time
code generation" crashed (memory access violation), when calling
GetInternalFormatInfo in Context::initCaps.
It looks like this is a compiler problem that can be avoided by not
using a reference for the return value.
Task-number: QTBUG-55718
Change-Id: Ic1fb95d7b518a49859f41c819e860864387a8d3c
---
src/3rdparty/angle/src/libANGLE/formatutils.cpp | 2 +-
src/3rdparty/angle/src/libANGLE/formatutils.h | 2 +-
src/3rdparty/angle/src/libANGLE/validationES3.cpp | 18 +++++++++---------
3 files changed, 11 insertions(+), 11 deletions(-)
diff --git a/src/3rdparty/angle/src/libANGLE/formatutils.cpp b/src/3rdparty/angle/src/libANGLE/formatutils.cpp
index 3a4df12..f8b9a8b 100644
--- a/src/3rdparty/angle/src/libANGLE/formatutils.cpp
+++ b/src/3rdparty/angle/src/libANGLE/formatutils.cpp
@@ -652,7 +652,7 @@ const Type &GetTypeInfo(GLenum type)
}
}
-const InternalFormat &GetInternalFormatInfo(GLenum internalFormat)
+const InternalFormat GetInternalFormatInfo(GLenum internalFormat)
{
const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
InternalFormatInfoMap::const_iterator iter = formatMap.find(internalFormat);
diff --git a/src/3rdparty/angle/src/libANGLE/formatutils.h b/src/3rdparty/angle/src/libANGLE/formatutils.h
index 6863e4d..2165e6b 100644
--- a/src/3rdparty/angle/src/libANGLE/formatutils.h
+++ b/src/3rdparty/angle/src/libANGLE/formatutils.h
@@ -79,7 +79,7 @@ struct InternalFormat
GLint skipRows,
GLint skipPixels) const;
};
-const InternalFormat &GetInternalFormatInfo(GLenum internalFormat);
+const InternalFormat GetInternalFormatInfo(GLenum internalFormat);
GLenum GetSizedInternalFormat(GLenum internalFormat, GLenum type);
diff --git a/src/3rdparty/angle/src/libANGLE/validationES3.cpp b/src/3rdparty/angle/src/libANGLE/validationES3.cpp
index e08e5d2..2db64ec 100644
--- a/src/3rdparty/angle/src/libANGLE/validationES3.cpp
+++ b/src/3rdparty/angle/src/libANGLE/validationES3.cpp
@@ -775,20 +775,20 @@ static bool IsValidES3CopyTexImageCombination(GLenum textureInternalFormat, GLen
// with the values of the source buffer's [channel sizes]. Table 3.17 is used if the
// FRAMEBUFFER_ATTACHMENT_ENCODING is LINEAR and table 3.18 is used if the FRAMEBUFFER_ATTACHMENT_ENCODING
// is SRGB.
- const InternalFormat *sourceEffectiveFormat = NULL;
+ InternalFormat sourceEffectiveFormat;
if (readBufferHandle != 0)
{
// Not the default framebuffer, therefore the read buffer must be a user-created texture or renderbuffer
if (framebufferInternalFormatInfo.pixelBytes > 0)
{
- sourceEffectiveFormat = &framebufferInternalFormatInfo;
+ sourceEffectiveFormat = framebufferInternalFormatInfo;
}
else
{
// Renderbuffers cannot be created with an unsized internal format, so this must be an unsized-format
// texture. We can use the same table we use when creating textures to get its effective sized format.
GLenum sizedInternalFormat = GetSizedInternalFormat(framebufferInternalFormatInfo.format, framebufferInternalFormatInfo.type);
- sourceEffectiveFormat = &GetInternalFormatInfo(sizedInternalFormat);
+ sourceEffectiveFormat = GetInternalFormatInfo(sizedInternalFormat);
}
}
else
@@ -800,7 +800,7 @@ static bool IsValidES3CopyTexImageCombination(GLenum textureInternalFormat, GLen
GLenum effectiveFormat;
if (GetEffectiveInternalFormat(framebufferInternalFormatInfo, textureInternalFormatInfo, &effectiveFormat))
{
- sourceEffectiveFormat = &GetInternalFormatInfo(effectiveFormat);
+ sourceEffectiveFormat = GetInternalFormatInfo(effectiveFormat);
}
else
{
@@ -816,7 +816,7 @@ static bool IsValidES3CopyTexImageCombination(GLenum textureInternalFormat, GLen
(framebufferInternalFormatInfo.blueBits >= 1 && framebufferInternalFormatInfo.blueBits <= 8) &&
(framebufferInternalFormatInfo.alphaBits >= 1 && framebufferInternalFormatInfo.alphaBits <= 8))
{
- sourceEffectiveFormat = &GetInternalFormatInfo(GL_SRGB8_ALPHA8);
+ sourceEffectiveFormat = GetInternalFormatInfo(GL_SRGB8_ALPHA8);
}
else
{
@@ -834,10 +834,10 @@ static bool IsValidES3CopyTexImageCombination(GLenum textureInternalFormat, GLen
{
// Section 3.8.5 of the GLES 3.0.3 spec, pg 139, requires that, if the destination format is sized,
// component sizes of the source and destination formats must exactly match
- if (textureInternalFormatInfo.redBits != sourceEffectiveFormat->redBits ||
- textureInternalFormatInfo.greenBits != sourceEffectiveFormat->greenBits ||
- textureInternalFormatInfo.blueBits != sourceEffectiveFormat->blueBits ||
- textureInternalFormatInfo.alphaBits != sourceEffectiveFormat->alphaBits)
+ if (textureInternalFormatInfo.redBits != sourceEffectiveFormat.redBits ||
+ textureInternalFormatInfo.greenBits != sourceEffectiveFormat.greenBits ||
+ textureInternalFormatInfo.blueBits != sourceEffectiveFormat.blueBits ||
+ textureInternalFormatInfo.alphaBits != sourceEffectiveFormat.alphaBits)
{
return false;
}
--
2.5.3.windows.1