From 3d66b86cb7407201f091d16130b3da73e613cc5f Mon Sep 17 00:00:00 2001 From: Andy Shaw Date: Tue, 27 Nov 2012 15:30:24 +0100 Subject: [PATCH] Build fix when building libGLESv2 on Windows with MSVC 2010 Although SSE2 is not used, texture.cpp does not protect calls to these functions, support for SSE2 is checked at runtime so the code needs to be compiled in. Change-Id: Ie14d0ff6b75448e480236d5d30254f107735b77f Reviewed-by: Friedemann Kleint --- src/angle/src/libGLESv2/libGLESv2.pro | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/angle/src/libGLESv2/libGLESv2.pro b/src/angle/src/libGLESv2/libGLESv2.pro index ae522b2dd5b..32be7e615d0 100644 --- a/src/angle/src/libGLESv2/libGLESv2.pro +++ b/src/angle/src/libGLESv2/libGLESv2.pro @@ -62,11 +62,10 @@ SOURCES += \ $$ANGLE_DIR/src/libGLESv2/ResourceManager.cpp \ $$ANGLE_DIR/src/libGLESv2/Shader.cpp \ $$ANGLE_DIR/src/libGLESv2/Texture.cpp \ + $$ANGLE_DIR/src/libGLESv2/TextureSSE2.cpp \ $$ANGLE_DIR/src/libGLESv2/utilities.cpp \ $$ANGLE_DIR/src/libGLESv2/VertexDataManager.cpp -SSE2_SOURCES += $$ANGLE_DIR/src/libGLESv2/TextureSSE2.cpp - float_converter.target = float_converter float_converter.commands = python $$ANGLE_DIR/src/libGLESv2/Float16ToFloat32.py \ > $$ANGLE_DIR/src/libGLESv2/Float16ToFloat32.cpp