Enhance EGL_CONTEXT_LOST checks
Apparently failures can occur not just when doing eglMakeCurrent() but also when creating window surfaces. Change-Id: Ife1210293d5120fd41352164d9c89e83fb5ce468 Reviewed-by: Michael Brüning <michael.bruning@theqtcompany.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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@ -416,12 +416,15 @@ QWindowsOpenGLContext *QWindowsEGLStaticContext::createContext(QOpenGLContext *c
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return new QWindowsEGLContext(this, context->format(), context->shareHandle());
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}
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void *QWindowsEGLStaticContext::createWindowSurface(void *nativeWindow, void *nativeConfig)
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void *QWindowsEGLStaticContext::createWindowSurface(void *nativeWindow, void *nativeConfig, int *err)
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{
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*err = 0;
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EGLSurface surface = libEGL.eglCreateWindowSurface(m_display, (EGLConfig) nativeConfig,
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(EGLNativeWindowType) nativeWindow, 0);
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if (surface == EGL_NO_SURFACE)
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qWarning("%s: Could not create the EGL window surface: 0x%x\n", Q_FUNC_INFO, libEGL.eglGetError());
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if (surface == EGL_NO_SURFACE) {
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*err = libEGL.eglGetError();
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qWarning("%s: Could not create the EGL window surface: 0x%x\n", Q_FUNC_INFO, *err);
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}
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return surface;
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}
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@ -578,8 +581,15 @@ bool QWindowsEGLContext::makeCurrent(QPlatformSurface *surface)
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QWindowsWindow *window = static_cast<QWindowsWindow *>(surface);
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window->aboutToMakeCurrent();
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EGLSurface eglSurface = static_cast<EGLSurface>(window->surface(m_eglConfig));
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Q_ASSERT(eglSurface);
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int err = 0;
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EGLSurface eglSurface = static_cast<EGLSurface>(window->surface(m_eglConfig, &err));
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if (eglSurface == EGL_NO_SURFACE) {
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if (err == EGL_CONTEXT_LOST) {
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m_eglContext = EGL_NO_CONTEXT;
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qCDebug(lcQpaGl) << "Got EGL context lost in createWindowSurface() for context" << this;
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}
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return false;
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}
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// shortcut: on some GPUs, eglMakeCurrent is not a cheap operation
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if (QWindowsEGLStaticContext::libEGL.eglGetCurrentContext() == m_eglContext &&
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@ -597,7 +607,7 @@ bool QWindowsEGLContext::makeCurrent(QPlatformSurface *surface)
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QWindowsEGLStaticContext::libEGL.eglSwapInterval(m_staticContext->display(), m_swapInterval);
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}
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} else {
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int err = QWindowsEGLStaticContext::libEGL.eglGetError();
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err = QWindowsEGLStaticContext::libEGL.eglGetError();
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// EGL_CONTEXT_LOST (loss of the D3D device) is not necessarily fatal.
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// Qt Quick is able to recover for example.
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if (err == EGL_CONTEXT_LOST) {
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@ -625,8 +635,15 @@ void QWindowsEGLContext::swapBuffers(QPlatformSurface *surface)
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{
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QWindowsEGLStaticContext::libEGL.eglBindAPI(m_api);
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QWindowsWindow *window = static_cast<QWindowsWindow *>(surface);
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EGLSurface eglSurface = static_cast<EGLSurface>(window->surface(m_eglConfig));
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Q_ASSERT(eglSurface);
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int err = 0;
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EGLSurface eglSurface = static_cast<EGLSurface>(window->surface(m_eglConfig, &err));
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if (eglSurface == EGL_NO_SURFACE) {
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if (err == EGL_CONTEXT_LOST) {
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m_eglContext = EGL_NO_CONTEXT;
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qCDebug(lcQpaGl) << "Got EGL context lost in createWindowSurface() for context" << this;
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}
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return;
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}
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bool ok = QWindowsEGLStaticContext::libEGL.eglSwapBuffers(m_eglDisplay, eglSurface);
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if (!ok)
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@ -260,7 +260,7 @@ public:
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void *moduleHandle() const { return libGLESv2.moduleHandle(); }
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QOpenGLContext::OpenGLModuleType moduleType() const { return QOpenGLContext::LibGLES; }
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void *createWindowSurface(void *nativeWindow, void *nativeConfig) Q_DECL_OVERRIDE;
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void *createWindowSurface(void *nativeWindow, void *nativeConfig, int *err) Q_DECL_OVERRIDE;
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void destroyWindowSurface(void *nativeSurface) Q_DECL_OVERRIDE;
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QSurfaceFormat formatFromConfig(EGLDisplay display, EGLConfig config, const QSurfaceFormat &referenceFormat);
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@ -56,7 +56,7 @@ public:
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// If the windowing system interface needs explicitly created window surfaces (like EGL),
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// reimplement these.
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virtual void *createWindowSurface(void * /*nativeWindow*/, void * /*nativeConfig*/) { return 0; }
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virtual void *createWindowSurface(void * /*nativeWindow*/, void * /*nativeConfig*/, int * /*err*/) { return 0; }
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virtual void destroyWindowSurface(void * /*nativeSurface*/) { }
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private:
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@ -2259,14 +2259,14 @@ void QWindowsWindow::setCustomMargins(const QMargins &newCustomMargins)
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}
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}
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void *QWindowsWindow::surface(void *nativeConfig)
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void *QWindowsWindow::surface(void *nativeConfig, int *err)
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{
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#ifdef QT_NO_OPENGL
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return 0;
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#else
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if (!m_surface) {
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if (QWindowsStaticOpenGLContext *staticOpenGLContext = QWindowsIntegration::staticOpenGLContext())
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m_surface = staticOpenGLContext->createWindowSurface(m_data.hwnd, nativeConfig);
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m_surface = staticOpenGLContext->createWindowSurface(m_data.hwnd, nativeConfig, err);
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}
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return m_surface;
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@ -248,7 +248,7 @@ public:
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bool isEnabled() const;
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void setWindowIcon(const QIcon &icon);
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void *surface(void *nativeConfig);
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void *surface(void *nativeConfig, int *err);
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void invalidateSurface() Q_DECL_OVERRIDE;
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void aboutToMakeCurrent();
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