wasm: QOpenGLWidget: ensure depth write is enabled when calling paintGL

Task-number: QTBUG-111304
Change-Id: Ibe9f886b12c89fad7431b77b55c259b15d83559b
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
(cherry picked from commit 84f9293ea2a769e419a9320e5309ce0c5971502e)
Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
This commit is contained in:
Laszlo Agocs 2023-04-18 14:01:04 +02:00 committed by Qt Cherry-pick Bot
parent 1262312566
commit 314340546d

View File

@ -963,6 +963,10 @@ void QOpenGLWidgetPrivate::render()
f->glViewport(0, 0, q->width() * q->devicePixelRatio(), q->height() * q->devicePixelRatio());
inPaintGL = true;
#ifdef Q_OS_WASM
f->glDepthMask(GL_TRUE);
#endif
QOpenGLContextPrivate::get(ctx)->defaultFboRedirect = fbos[currentTargetBuffer]->handle();
q->paintGL();