rhi: update manual test shaders

...so we have core profile compatible GLSL code
in them. Just so one can run e.g. triquadcube with
-g -c (OpenGL with a core profile context).

Change-Id: I585d3b4f0c7cd71ce7fae1fff4bf9a84cb7410da
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
(cherry picked from commit c8c92933eb7a403c8689db9a4bda352f506e8221)
Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
This commit is contained in:
Laszlo Agocs 2023-04-20 11:18:11 +02:00 committed by Qt Cherry-pick Bot
parent 829f3f9718
commit 30353986f8
8 changed files with 4 additions and 4 deletions

View File

@ -1,7 +1,7 @@
qsb --glsl "100 es,120" --hlsl 50 --msl 12 -c color.vert -o color.vert.qsb
qsb --glsl "100 es,120" --hlsl 50 --msl 12 -c color.frag -o color.frag.qsb
qsb --glsl "100 es,120" --hlsl 50 --msl 12 -c texture.vert -o texture.vert.qsb
qsb --glsl "100 es,120" --hlsl 50 --msl 12 -c texture.frag -o texture.frag.qsb
qsb --glsl "100 es,120,150" --hlsl 50 --msl 12 -c color.vert -o color.vert.qsb
qsb --glsl "100 es,120,150" --hlsl 50 --msl 12 -c color.frag -o color.frag.qsb
qsb --glsl "100 es,120,150" --hlsl 50 --msl 12 -c texture.vert -o texture.vert.qsb
qsb --glsl "100 es,120,150" --hlsl 50 --msl 12 -c texture.frag -o texture.frag.qsb
qsb --glsl "310 es,150" --hlsl 50 --msl 12 -c texture_ms4.frag -o texture_ms4.frag.qsb
qsb --glsl "100 es,120,150" --hlsl 50 --msl 12 -c texture_arr.vert -o texture_arr.vert.qsb
qsb --glsl "100 es,120,150" --hlsl 50 --msl 12 -c texture_arr.frag -o texture_arr.frag.qsb