Skip tst_QOpenGL::glxContext test on Wayland

This test depends on XCB, but is only protected by a build-time
flag, so it will be executed as long as XCB is available at
build-time. Do as with the offscreen backend and just skip it
when a different platform plugin is in use.

Task-number: QTBUG-91418
Change-Id: Ida076dc81d0740af2cec164bd40ca10d16345f05
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
This commit is contained in:
Eskil Abrahamsen Blomfeldt 2021-03-01 07:56:01 +01:00
parent 3416e5423e
commit 30245c8515

View File

@ -1480,6 +1480,9 @@ void tst_QOpenGL::glxContextWrap()
if (QGuiApplication::platformName().startsWith(QLatin1String("offscreen"), Qt::CaseInsensitive))
QSKIP("Offscreen: This fails.");
if (QGuiApplication::platformName().startsWith(QLatin1String("wayland"), Qt::CaseInsensitive))
QSKIP("Fails on Wayland.");
QWindow *window = new QWindow;
window->setSurfaceType(QWindow::OpenGLSurface);
window->setGeometry(0, 0, 10, 10);