Avoid format conversion in backing store texture upload
Use glPixelStorei where possible Fixes: QTBUG-84189 Change-Id: Iadf039b5c6d8e7b6bb11d031a94683343dee0dc6 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> (cherry picked from commit 01b2ea83aa0e8e1d624f6c25d78bb5184cd35483) Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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@ -46,6 +46,10 @@
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#include <QtGui/QOpenGLContext>
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#include <QtGui/QOpenGLFunctions>
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#ifndef GL_UNPACK_ROW_LENGTH
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#define GL_UNPACK_ROW_LENGTH 0x0CF2
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#endif
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#ifndef GL_RGB10_A2
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#define GL_RGB10_A2 0x8059
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#endif
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@ -161,66 +165,68 @@ bool QPlatformGraphicsBufferHelper::bindSWToTexture(const QPlatformGraphicsBuffe
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bool premultiplied = false;
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QImage::Format imageformat = QImage::toImageFormat(graphicsBuffer->format());
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QImage image(graphicsBuffer->data(), size.width(), size.height(), graphicsBuffer->bytesPerLine(), imageformat);
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if (graphicsBuffer->bytesPerLine() != (size.width() * 4)) {
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needsConversion = true;
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} else {
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switch (imageformat) {
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case QImage::Format_ARGB32_Premultiplied:
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switch (imageformat) {
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case QImage::Format_ARGB32_Premultiplied:
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premultiplied = true;
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Q_FALLTHROUGH();
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case QImage::Format_RGB32:
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case QImage::Format_ARGB32:
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swizzle = true;
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break;
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case QImage::Format_RGBA8888_Premultiplied:
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premultiplied = true;
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Q_FALLTHROUGH();
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case QImage::Format_RGBX8888:
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case QImage::Format_RGBA8888:
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break;
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case QImage::Format_BGR30:
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case QImage::Format_A2BGR30_Premultiplied:
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if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
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pixelType = GL_UNSIGNED_INT_2_10_10_10_REV;
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internalFormat = GL_RGB10_A2;
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premultiplied = true;
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Q_FALLTHROUGH();
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case QImage::Format_RGB32:
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case QImage::Format_ARGB32:
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swizzle = true;
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break;
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case QImage::Format_RGBA8888_Premultiplied:
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premultiplied = true;
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Q_FALLTHROUGH();
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case QImage::Format_RGBX8888:
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case QImage::Format_RGBA8888:
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break;
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case QImage::Format_BGR30:
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case QImage::Format_A2BGR30_Premultiplied:
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if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
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pixelType = GL_UNSIGNED_INT_2_10_10_10_REV;
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internalFormat = GL_RGB10_A2;
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premultiplied = true;
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} else {
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needsConversion = true;
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}
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break;
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case QImage::Format_RGB30:
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case QImage::Format_A2RGB30_Premultiplied:
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if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
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pixelType = GL_UNSIGNED_INT_2_10_10_10_REV;
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internalFormat = GL_RGB10_A2;
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premultiplied = true;
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swizzle = true;
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} else {
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needsConversion = true;
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}
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break;
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default:
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} else {
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needsConversion = true;
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break;
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}
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break;
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case QImage::Format_RGB30:
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case QImage::Format_A2RGB30_Premultiplied:
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if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
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pixelType = GL_UNSIGNED_INT_2_10_10_10_REV;
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internalFormat = GL_RGB10_A2;
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premultiplied = true;
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swizzle = true;
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} else {
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needsConversion = true;
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}
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break;
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default:
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needsConversion = true;
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break;
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}
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if (!needsConversion && image.bytesPerLine() != (size.width() * 4) && ctx->isOpenGLES() && ctx->format().majorVersion() < 3)
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needsConversion = true;
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if (needsConversion)
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image = image.convertToFormat(QImage::Format_RGBA8888);
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bool needsRowLength = (image.bytesPerLine() != image.width() * 4);
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QOpenGLFunctions *funcs = ctx->functions();
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QRect rect = subRect;
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if (rect.isNull() || rect == QRect(QPoint(0,0),size)) {
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if (needsRowLength)
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funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, image.bytesPerLine() / 4);
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funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, size.width(), size.height(), 0, GL_RGBA, pixelType, image.constBits());
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if (needsRowLength)
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funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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} else {
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#ifndef QT_OPENGL_ES_2
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if (!ctx->isOpenGLES()) {
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funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, image.width());
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if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
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// OpenGL 2.1+ or OpenGL ES/3+
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funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, image.bytesPerLine() / 4);
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funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType,
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image.constScanLine(rect.y()) + rect.x() * 4);
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funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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} else
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#endif
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{
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// if the rect is wide enough it's cheaper to just
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// extend it instead of doing an image copy
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@ -232,7 +238,7 @@ bool QPlatformGraphicsBufferHelper::bindSWToTexture(const QPlatformGraphicsBuffe
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// if the sub-rect is full-width we can pass the image data directly to
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// OpenGL instead of copying, since there's no gap between scanlines
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if (rect.width() == size.width()) {
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if (rect.width() == image.bytesPerLine() / 4) {
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funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, 0, rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType,
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image.constScanLine(rect.y()));
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} else {
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