Do not check for !IsRenderBuffer
Unlike the newer QOpenGLFramebufferObject, QGLFramebufferObject still contains some unfortunate tests for !IsRenderBuffer when creating renderbuffers. Removing these tests avoids asserting in debug builds on drivers that are not conformant to the GL spec in this respect. This means that the qgl autotest is now passing on such drivers too. The tests do not make much sense in the first place since Qt is not a conformance test suite. Change-Id: I21d6272cd5cef9dd71eab57e46771d3ce7dacbfb Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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@ -554,7 +554,6 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
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&& funcs.hasOpenGLExtension(QOpenGLExtensions::PackedDepthStencil)) {
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// depth and stencil buffer needs another extension
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funcs.glGenRenderbuffers(1, &depth_buffer);
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Q_ASSERT(!funcs.glIsRenderbuffer(depth_buffer));
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funcs.glBindRenderbuffer(GL_RENDERBUFFER, depth_buffer);
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Q_ASSERT(funcs.glIsRenderbuffer(depth_buffer));
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if (samples != 0 && funcs.hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample))
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@ -581,7 +580,6 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
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|| (attachment == QGLFramebufferObject::Depth)))
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{
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funcs.glGenRenderbuffers(1, &depth_buffer);
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Q_ASSERT(!funcs.glIsRenderbuffer(depth_buffer));
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funcs.glBindRenderbuffer(GL_RENDERBUFFER, depth_buffer);
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Q_ASSERT(funcs.glIsRenderbuffer(depth_buffer));
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if (samples != 0 && funcs.hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)) {
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@ -621,7 +619,6 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
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if (stencil_buffer == 0 && (attachment == QGLFramebufferObject::CombinedDepthStencil)) {
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funcs.glGenRenderbuffers(1, &stencil_buffer);
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Q_ASSERT(!funcs.glIsRenderbuffer(stencil_buffer));
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funcs.glBindRenderbuffer(GL_RENDERBUFFER, stencil_buffer);
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Q_ASSERT(funcs.glIsRenderbuffer(stencil_buffer));
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if (samples != 0 && funcs.hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)) {
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