diff --git a/src/gui/opengl/qopenglvertexarrayobject.cpp b/src/gui/opengl/qopenglvertexarrayobject.cpp index 2a1b7f4bf4e..33c38519cc0 100644 --- a/src/gui/opengl/qopenglvertexarrayobject.cpp +++ b/src/gui/opengl/qopenglvertexarrayobject.cpp @@ -352,9 +352,11 @@ QOpenGLVertexArrayObject::~QOpenGLVertexArrayObject() Q_D(QOpenGLVertexArrayObject); QOpenGLContext *oldContext = 0; + QSurface *oldContextSurface = 0; QScopedPointer offscreenSurface; if (d->context && ctx && d->context != ctx) { oldContext = ctx; + oldContextSurface = ctx->surface(); // Cannot just make the current surface current again with another context. // The format may be incompatible and some platforms (iOS) may impose // restrictions on using a window with different contexts. Create an @@ -374,7 +376,7 @@ QOpenGLVertexArrayObject::~QOpenGLVertexArrayObject() destroy(); if (oldContext) { - if (!oldContext->makeCurrent(oldContext->surface())) + if (!oldContext->makeCurrent(oldContextSurface)) qWarning("QOpenGLVertexArrayObject::~QOpenGLVertexArrayObject() failed to restore current context"); } }