Add support for TEXTURE_EXTERNAL_OES in the internal texture blitter
Assuming that the target is always GL_TEXTURE_2D is not going to be sufficient when working with EGLStreams for example where GL_TEXTURE_EXTERNAL_OES is a must. The blitter is now changed to support multiple programs so other targets can easily be added as well in the future, if necessary. Change-Id: I247d30600222fb5af6305ed5d9740baa5e43e83e Reviewed-by: Louai Al-Khanji <louai.al-khanji@theqtcompany.com>
This commit is contained in:
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3dff3fdefb
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2a1d3f330d
@ -39,6 +39,10 @@
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#include <QtGui/QOpenGLContext>
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#include <QtGui/QOpenGLFunctions>
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#ifndef GL_TEXTURE_EXTERNAL_OES
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#define GL_TEXTURE_EXTERNAL_OES 0x8D65
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#endif
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QT_BEGIN_NAMESPACE
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static const char vertex_shader150[] =
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@ -88,6 +92,18 @@ static const char fragment_shader[] =
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" gl_FragColor = swizzle ? tmpFragColor.bgra : tmpFragColor;"
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"}";
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static const char fragment_shader_external_oes[] =
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"#extension GL_OES_EGL_image_external : require\n"
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"varying highp vec2 uv;"
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"uniform samplerExternalOES textureSampler;\n"
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"uniform bool swizzle;"
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"uniform highp float opacity;"
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"void main() {"
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" highp vec4 tmpFragColor = texture2D(textureSampler, uv);"
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" tmpFragColor.a *= opacity;"
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" gl_FragColor = swizzle ? tmpFragColor.bgra : tmpFragColor;"
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"}";
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static const GLfloat vertex_buffer_data[] = {
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-1,-1, 0,
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-1, 1, 0,
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@ -109,14 +125,17 @@ static const GLfloat texture_buffer_data[] = {
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class TextureBinder
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{
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public:
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TextureBinder(GLuint textureId)
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TextureBinder(GLenum target, GLuint textureId) : m_target(target)
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{
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QOpenGLContext::currentContext()->functions()->glBindTexture(GL_TEXTURE_2D, textureId);
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QOpenGLContext::currentContext()->functions()->glBindTexture(m_target, textureId);
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}
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~TextureBinder()
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{
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QOpenGLContext::currentContext()->functions()->glBindTexture(GL_TEXTURE_2D, 0);
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QOpenGLContext::currentContext()->functions()->glBindTexture(m_target, 0);
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}
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private:
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GLenum m_target;
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};
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class QOpenGLTextureBlitterPrivate
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@ -128,74 +147,106 @@ public:
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IdentityFlipped
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};
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QOpenGLTextureBlitterPrivate()
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: program(0)
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, vertexCoordAttribPos(0)
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, vertexTransformUniformPos(0)
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, textureCoordAttribPos(0)
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, textureTransformUniformPos(0)
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, swizzle(false)
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, swizzleOld(false)
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, opacity(1.0f)
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, opacityOld(0.0f)
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, textureMatrixUniformState(User)
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, vao(new QOpenGLVertexArrayObject())
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enum ProgramIndex {
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TEXTURE_2D,
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TEXTURE_EXTERNAL_OES
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};
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QOpenGLTextureBlitterPrivate() :
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swizzle(false),
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opacity(1.0f),
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vao(new QOpenGLVertexArrayObject),
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currentTarget(TEXTURE_2D)
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{ }
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bool buildProgram(ProgramIndex idx, const char *vs, const char *fs);
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void blit(GLuint texture, const QMatrix4x4 &vertexTransform, const QMatrix3x3 &textureTransform);
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void blit(GLuint texture, const QMatrix4x4 &vertexTransform, QOpenGLTextureBlitter::Origin origin);
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void prepareProgram(const QMatrix4x4 &vertexTransform)
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{
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vertexBuffer.bind();
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program->setAttributeBuffer(vertexCoordAttribPos, GL_FLOAT, 0, 3, 0);
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program->enableAttributeArray(vertexCoordAttribPos);
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vertexBuffer.release();
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program->setUniformValue(vertexTransformUniformPos, vertexTransform);
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textureBuffer.bind();
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program->setAttributeBuffer(textureCoordAttribPos, GL_FLOAT, 0, 2, 0);
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program->enableAttributeArray(textureCoordAttribPos);
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textureBuffer.release();
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if (swizzle != swizzleOld) {
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program->setUniformValue(swizzleUniformPos, swizzle);
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swizzleOld = swizzle;
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}
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if (opacity != opacityOld) {
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program->setUniformValue(opacityUniformPos, opacity);
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opacityOld = opacity;
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}
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}
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void prepareProgram(const QMatrix4x4 &vertexTransform);
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QOpenGLBuffer vertexBuffer;
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QOpenGLBuffer textureBuffer;
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QScopedPointer<QOpenGLShaderProgram> program;
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GLuint vertexCoordAttribPos;
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GLuint vertexTransformUniformPos;
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GLuint textureCoordAttribPos;
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GLuint textureTransformUniformPos;
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GLuint swizzleUniformPos;
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GLuint opacityUniformPos;
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struct Program {
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Program() :
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vertexCoordAttribPos(0),
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vertexTransformUniformPos(0),
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textureCoordAttribPos(0),
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textureTransformUniformPos(0),
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swizzleUniformPos(0),
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opacityUniformPos(0),
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swizzle(false),
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opacity(0.0f),
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textureMatrixUniformState(User)
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{ }
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QScopedPointer<QOpenGLShaderProgram> glProgram;
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GLuint vertexCoordAttribPos;
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GLuint vertexTransformUniformPos;
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GLuint textureCoordAttribPos;
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GLuint textureTransformUniformPos;
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GLuint swizzleUniformPos;
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GLuint opacityUniformPos;
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bool swizzle;
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float opacity;
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TextureMatrixUniform textureMatrixUniformState;
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} programs[2];
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bool swizzle;
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bool swizzleOld;
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float opacity;
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float opacityOld;
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TextureMatrixUniform textureMatrixUniformState;
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QScopedPointer<QOpenGLVertexArrayObject> vao;
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GLenum currentTarget;
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};
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static inline QOpenGLTextureBlitterPrivate::ProgramIndex targetToProgramIndex(GLenum target)
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{
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switch (target) {
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case GL_TEXTURE_2D:
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return QOpenGLTextureBlitterPrivate::TEXTURE_2D;
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case GL_TEXTURE_EXTERNAL_OES:
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return QOpenGLTextureBlitterPrivate::TEXTURE_EXTERNAL_OES;
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default:
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qWarning("Unsupported texture target 0x%x", target);
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return QOpenGLTextureBlitterPrivate::TEXTURE_2D;
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}
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}
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void QOpenGLTextureBlitterPrivate::prepareProgram(const QMatrix4x4 &vertexTransform)
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{
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Program *program = &programs[targetToProgramIndex(currentTarget)];
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vertexBuffer.bind();
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program->glProgram->setAttributeBuffer(program->vertexCoordAttribPos, GL_FLOAT, 0, 3, 0);
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program->glProgram->enableAttributeArray(program->vertexCoordAttribPos);
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vertexBuffer.release();
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program->glProgram->setUniformValue(program->vertexTransformUniformPos, vertexTransform);
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textureBuffer.bind();
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program->glProgram->setAttributeBuffer(program->textureCoordAttribPos, GL_FLOAT, 0, 2, 0);
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program->glProgram->enableAttributeArray(program->textureCoordAttribPos);
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textureBuffer.release();
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if (swizzle != program->swizzle) {
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program->glProgram->setUniformValue(program->swizzleUniformPos, swizzle);
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program->swizzle = swizzle;
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}
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if (opacity != program->opacity) {
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program->glProgram->setUniformValue(program->opacityUniformPos, opacity);
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program->opacity = opacity;
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}
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}
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void QOpenGLTextureBlitterPrivate::blit(GLuint texture,
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const QMatrix4x4 &vertexTransform,
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const QMatrix3x3 &textureTransform)
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{
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TextureBinder binder(texture);
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TextureBinder binder(currentTarget, texture);
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prepareProgram(vertexTransform);
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program->setUniformValue(textureTransformUniformPos, textureTransform);
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textureMatrixUniformState = User;
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Program *program = &programs[targetToProgramIndex(currentTarget)];
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program->glProgram->setUniformValue(program->textureTransformUniformPos, textureTransform);
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program->textureMatrixUniformState = User;
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QOpenGLContext::currentContext()->functions()->glDrawArrays(GL_TRIANGLES, 0, 6);
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}
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@ -204,25 +255,54 @@ void QOpenGLTextureBlitterPrivate::blit(GLuint texture,
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const QMatrix4x4 &vertexTransform,
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QOpenGLTextureBlitter::Origin origin)
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{
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TextureBinder binder(texture);
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TextureBinder binder(currentTarget, texture);
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prepareProgram(vertexTransform);
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Program *program = &programs[targetToProgramIndex(currentTarget)];
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if (origin == QOpenGLTextureBlitter::OriginTopLeft) {
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if (textureMatrixUniformState != IdentityFlipped) {
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if (program->textureMatrixUniformState != IdentityFlipped) {
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QMatrix3x3 flipped;
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flipped(1,1) = -1;
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flipped(1,2) = 1;
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program->setUniformValue(textureTransformUniformPos, flipped);
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textureMatrixUniformState = IdentityFlipped;
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program->glProgram->setUniformValue(program->textureTransformUniformPos, flipped);
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program->textureMatrixUniformState = IdentityFlipped;
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}
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} else if (textureMatrixUniformState != Identity) {
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program->setUniformValue(textureTransformUniformPos, QMatrix3x3());
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textureMatrixUniformState = Identity;
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} else if (program->textureMatrixUniformState != Identity) {
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program->glProgram->setUniformValue(program->textureTransformUniformPos, QMatrix3x3());
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program->textureMatrixUniformState = Identity;
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}
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QOpenGLContext::currentContext()->functions()->glDrawArrays(GL_TRIANGLES, 0, 6);
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}
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bool QOpenGLTextureBlitterPrivate::buildProgram(ProgramIndex idx, const char *vs, const char *fs)
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{
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Program *p = &programs[idx];
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p->glProgram.reset(new QOpenGLShaderProgram);
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p->glProgram->addShaderFromSourceCode(QOpenGLShader::Vertex, vs);
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p->glProgram->addShaderFromSourceCode(QOpenGLShader::Fragment, fs);
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p->glProgram->link();
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if (!p->glProgram->isLinked()) {
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qWarning() << Q_FUNC_INFO << "Could not link shader program:\n" << p->glProgram->log();
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return false;
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}
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p->glProgram->bind();
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p->vertexCoordAttribPos = p->glProgram->attributeLocation("vertexCoord");
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p->vertexTransformUniformPos = p->glProgram->uniformLocation("vertexTransform");
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p->textureCoordAttribPos = p->glProgram->attributeLocation("textureCoord");
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p->textureTransformUniformPos = p->glProgram->uniformLocation("textureTransform");
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p->swizzleUniformPos = p->glProgram->uniformLocation("swizzle");
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p->opacityUniformPos = p->glProgram->uniformLocation("opacity");
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p->glProgram->setUniformValue(p->swizzleUniformPos, false);
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return true;
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}
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QOpenGLTextureBlitter::QOpenGLTextureBlitter()
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: d_ptr(new QOpenGLTextureBlitterPrivate)
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{
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@ -241,27 +321,20 @@ bool QOpenGLTextureBlitter::create()
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Q_D(QOpenGLTextureBlitter);
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if (d->program)
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if (d->programs[QOpenGLTextureBlitterPrivate::TEXTURE_2D].glProgram)
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return true;
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d->program.reset(new QOpenGLShaderProgram());
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QSurfaceFormat format = currentContext->format();
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if (format.profile() == QSurfaceFormat::CoreProfile && format.version() >= qMakePair(3,2)) {
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d->program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertex_shader150);
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d->program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragment_shader150);
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if (!d->buildProgram(QOpenGLTextureBlitterPrivate::TEXTURE_2D, vertex_shader150, fragment_shader150))
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return false;
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} else {
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d->program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertex_shader);
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d->program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragment_shader);
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if (!d->buildProgram(QOpenGLTextureBlitterPrivate::TEXTURE_2D, vertex_shader, fragment_shader))
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return false;
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if (supportsExternalOESTarget())
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if (!d->buildProgram(QOpenGLTextureBlitterPrivate::TEXTURE_EXTERNAL_OES, vertex_shader, fragment_shader_external_oes))
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return false;
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}
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d->program->link();
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if (!d->program->isLinked()) {
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qWarning() << Q_FUNC_INFO << "Could not link shader program:\n" << d->program->log();
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return false;
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}
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d->program->bind();
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// Create and bind the VAO, if supported.
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QOpenGLVertexArrayObject::Binder vaoBinder(d->vao.data());
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@ -276,22 +349,13 @@ bool QOpenGLTextureBlitter::create()
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d->textureBuffer.allocate(texture_buffer_data, sizeof(texture_buffer_data));
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d->textureBuffer.release();
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d->vertexCoordAttribPos = d->program->attributeLocation("vertexCoord");
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d->vertexTransformUniformPos = d->program->uniformLocation("vertexTransform");
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d->textureCoordAttribPos = d->program->attributeLocation("textureCoord");
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d->textureTransformUniformPos = d->program->uniformLocation("textureTransform");
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d->swizzleUniformPos = d->program->uniformLocation("swizzle");
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d->opacityUniformPos = d->program->uniformLocation("opacity");
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d->program->setUniformValue(d->swizzleUniformPos,false);
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return true;
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}
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bool QOpenGLTextureBlitter::isCreated() const
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{
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Q_D(const QOpenGLTextureBlitter);
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return d->program;
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return d->programs[QOpenGLTextureBlitterPrivate::TEXTURE_2D].glProgram;
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}
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void QOpenGLTextureBlitter::destroy()
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@ -299,36 +363,45 @@ void QOpenGLTextureBlitter::destroy()
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if (!isCreated())
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return;
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Q_D(QOpenGLTextureBlitter);
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d->program.reset();
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d->programs[QOpenGLTextureBlitterPrivate::TEXTURE_2D].glProgram.reset();
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d->programs[QOpenGLTextureBlitterPrivate::TEXTURE_EXTERNAL_OES].glProgram.reset();
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d->vertexBuffer.destroy();
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d->textureBuffer.destroy();
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d->vao.reset();
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}
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void QOpenGLTextureBlitter::bind()
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bool QOpenGLTextureBlitter::supportsExternalOESTarget() const
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{
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QOpenGLContext *ctx = QOpenGLContext::currentContext();
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return ctx && ctx->isOpenGLES() && ctx->hasExtension("GL_OES_EGL_image_external");
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}
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void QOpenGLTextureBlitter::bind(GLenum target)
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{
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Q_D(QOpenGLTextureBlitter);
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if (d->vao->isCreated())
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d->vao->bind();
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d->program->bind();
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d->currentTarget = target;
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QOpenGLTextureBlitterPrivate::Program *p = &d->programs[targetToProgramIndex(target)];
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p->glProgram->bind();
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d->vertexBuffer.bind();
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d->program->setAttributeBuffer(d->vertexCoordAttribPos, GL_FLOAT, 0, 3, 0);
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d->program->enableAttributeArray(d->vertexCoordAttribPos);
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p->glProgram->setAttributeBuffer(p->vertexCoordAttribPos, GL_FLOAT, 0, 3, 0);
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p->glProgram->enableAttributeArray(p->vertexCoordAttribPos);
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d->vertexBuffer.release();
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d->textureBuffer.bind();
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d->program->setAttributeBuffer(d->textureCoordAttribPos, GL_FLOAT, 0, 2, 0);
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d->program->enableAttributeArray(d->textureCoordAttribPos);
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p->glProgram->setAttributeBuffer(p->textureCoordAttribPos, GL_FLOAT, 0, 2, 0);
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p->glProgram->enableAttributeArray(p->textureCoordAttribPos);
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d->textureBuffer.release();
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}
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void QOpenGLTextureBlitter::release()
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{
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Q_D(QOpenGLTextureBlitter);
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d->program->release();
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d->programs[targetToProgramIndex(d->currentTarget)].glProgram->release();
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if (d->vao->isCreated())
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d->vao->release();
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}
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bool isCreated() const;
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void destroy();
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void bind();
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bool supportsExternalOESTarget() const;
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void bind(GLenum target = GL_TEXTURE_2D);
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void release();
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void setSwizzleRB(bool swizzle);
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@ -61,6 +61,7 @@ QOpenGLTextureBlitWindow::QOpenGLTextureBlitWindow()
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m_context->makeCurrent(this);
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m_blitter.create();
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qDebug("GL_TEXTURE_EXTERNAL_OES support: %d", m_blitter.supportsExternalOESTarget());
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}
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void QOpenGLTextureBlitWindow::render()
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@ -132,6 +133,12 @@ void QOpenGLTextureBlitWindow::render()
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m_blitter.setSwizzleRB(false);
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m_blitter.release();
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if (m_blitter.supportsExternalOESTarget()) {
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// Cannot do much testing here, just verify that bind and release work, meaning that the program is present.
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m_blitter.bind(0x8D65);
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m_blitter.release();
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}
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m_context->swapBuffers(this);
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}
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