QMenu: guard for destruction when emitting action signals
If a slot connected to a QMenu-action destroys the QMenu, then we must not touch data members in subsequent code, and instead return immediately. We cannot use QBoolBlocker here, as that would reset the data member of QMenuPrivate even when trying to return early. Fixes: QTBUG-106718 Change-Id: I6b5ea471b1bf1f9864e1384382100f8f6c01346f Reviewed-by: Axel Spoerl <axel.spoerl@qt.io> (cherry picked from commit 52ce4d2d29db8a44fa2fa817cab9ebe969db082e) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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@ -1387,9 +1387,18 @@ bool QMenuPrivate::mouseEventTaken(QMouseEvent *e)
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void QMenuPrivate::activateCausedStack(const QList<QPointer<QWidget>> &causedStack, QAction *action,
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void QMenuPrivate::activateCausedStack(const QList<QPointer<QWidget>> &causedStack, QAction *action,
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QAction::ActionEvent action_e, bool self)
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QAction::ActionEvent action_e, bool self)
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{
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{
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QBoolBlocker guard(activationRecursionGuard);
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Q_Q(QMenu);
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// can't use QBoolBlocker here
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const bool activationRecursionGuardReset = activationRecursionGuard;
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activationRecursionGuard = true;
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QPointer<QMenu> guard(q);
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if (self)
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if (self)
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action->activate(action_e);
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action->activate(action_e);
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if (!guard)
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return;
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auto boolBlocker = qScopeGuard([this, activationRecursionGuardReset]{
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activationRecursionGuard = activationRecursionGuardReset;
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});
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for(int i = 0; i < causedStack.size(); ++i) {
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for(int i = 0; i < causedStack.size(); ++i) {
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QPointer<QWidget> widget = causedStack.at(i);
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QPointer<QWidget> widget = causedStack.at(i);
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@ -1465,9 +1474,10 @@ void QMenuPrivate::activateAction(QAction *action, QAction::ActionEvent action_e
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#endif
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#endif
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}
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}
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QPointer<QMenu> thisGuard(q);
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activateCausedStack(causedStack, action, action_e, self);
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activateCausedStack(causedStack, action, action_e, self);
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if (!thisGuard)
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return;
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if (action_e == QAction::Hover) {
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if (action_e == QAction::Hover) {
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#if QT_CONFIG(accessibility)
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#if QT_CONFIG(accessibility)
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@ -110,6 +110,7 @@ private slots:
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void tearOffMenuNotDisplayed();
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void tearOffMenuNotDisplayed();
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void QTBUG_61039_menu_shortcuts();
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void QTBUG_61039_menu_shortcuts();
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void screenOrientationChangedCloseMenu();
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void screenOrientationChangedCloseMenu();
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void deleteWhenTriggered();
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protected slots:
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protected slots:
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void onActivated(QAction*);
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void onActivated(QAction*);
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@ -2011,5 +2012,22 @@ void tst_QMenu::screenOrientationChangedCloseMenu()
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QTRY_COMPARE(menu.isVisible(),false);
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QTRY_COMPARE(menu.isVisible(),false);
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}
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}
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/*
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Verify that deleting the menu in a slot connected to an
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action's triggered signal doesn't crash.
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QTBUG-106718
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*/
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void tst_QMenu::deleteWhenTriggered()
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{
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QPointer<QMenu> menu = new QMenu;
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QAction *action = menu->addAction("Action", [&menu]{
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delete menu;
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});
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menu->popup(QGuiApplication::primaryScreen()->availableGeometry().center());
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menu->setActiveAction(action);
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QTest::keyClick(menu, Qt::Key_Return);
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QTRY_VERIFY(!menu);
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}
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QTEST_MAIN(tst_QMenu)
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QTEST_MAIN(tst_QMenu)
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#include "tst_qmenu.moc"
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#include "tst_qmenu.moc"
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