Add QOpenGLWindow/Widget doc note about depth/stencil
Pick-to: 6.5 6.2 5.15 Fixes: QTBUG-108050 Change-Id: If011d6efff996870ff23eff3c2d1cf455d31b7a6 Reviewed-by: Kristoffer Skau <kristoffer.skau@qt.io> Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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@ -60,6 +60,23 @@ QT_BEGIN_NAMESPACE
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given OpenGL version and profile, or enabling depth and stencil
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buffers.
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\note It is up to the application to ensure depth and stencil buffers are
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requested from the underlying windowing system interface. Without requesting
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a non-zero depth buffer size there is no guarantee that a depth buffer will
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be available, and as a result depth testing related OpenGL operations may fail
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to function as expected.
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Commonly used depth and stencil buffer size requests are 24 and 8,
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respectively. For example, a QOpenGLWindow subclass could do this in its
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constructor:
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\code
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QSurfaceFormat format;
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format.setDepthBufferSize(24);
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format.setStencilBufferSize(8);
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setFormat(format);
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\endcode
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Unlike QWindow, QOpenGLWindow allows opening a painter on itself and perform
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QPainter-based drawing.
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@ -178,6 +178,13 @@ QT_BEGIN_NAMESPACE
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\snippet code/doc_gui_widgets_qopenglwidget.cpp 2
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\note It is up to the application to ensure depth and stencil buffers are
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requested from the underlying windowing system interface. Without requesting
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a non-zero depth buffer size there is no guarantee that a depth buffer will
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be available, and as a result depth testing related OpenGL operations may
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fail to function as expected. Commonly used depth and stencil buffer size
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requests are 24 and 8, respectively.
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With OpenGL 3.0+ contexts, when portability is not important, the versioned
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QOpenGLFunctions variants give easy access to all the modern OpenGL functions
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available in a given version:
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