Doc: Improve documentation of ANDROID_EXTRA_PLUGINS qmake variable
Clarify that the variable must point to a directory with a specific structure, and how the name mangling is applied to the deployed plugins. Pick-to: 5.15 Fixes: QTBUG-60022 Change-Id: I949cd73f65f86d4902eeab41fa7e5c6e6ffe44c3 Reviewed-by: BogDan Vatra <bogdan@kdab.com>
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\note This variable applies only to Android targets.
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Specifies different resources that your application has to bundle but that
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cannot be delivered through the assets system, such as QML plugins. With this
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variable, \l androiddeployqt will make sure everything is packaged and
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deployed properly.
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Specifies a path to C++ plugins or resources that your application has to bundle
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but that cannot be delivered through the assets system, such as QML plugins.
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With this variable, \l androiddeployqt will make sure everything is packaged
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and deployed properly.
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\c ANDROID_EXTRA_PLUGINS must point to the directory where the extra plugin(s)
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are built. In addition, the build directory structure must follow a naming
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convention similar to Qt plugins, that is, \e {plugins/<plugin name>}.
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The plugins libraries should have the name format \e {libplugins_<type>_<name>_<abi>.so}.
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To achieve that the plugin pro file could be defined as follows:
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\badcode
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TEMPLATE = lib
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CONFIG += plugin
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PLUGIN_TYPE = imageformats
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DESTDIR = $$top_builddir/plugins/myplugin
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TARGET = $$qt5LibraryTarget(myplugin, "plugins/$$PLUGIN_TYPE/")
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\endcode
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with top_builddir defined in .qmake.conf as:
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\badcode
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top_builddir=$$shadowed($$PWD)
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\endcode
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This will ensure that the correct name mangling is applied to the plugin
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library (\e plugins/myplugin/libplugins_imageformats_myplugin_armeabi-v7a.so).
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Then, assuming an extra image format plugin \e myplugin is built as
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\e {$$DESTDIR/plugins/myplugin/}, the following ensures it is packaged correctly:
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\badcode
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ANDROID_EXTRA_PLUGINS += $$top_builddir/plugins
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\endcode
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\target ANDROID_FEATURES
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\section1 ANDROID_FEATURES
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