Workaround clang function export bug

Should be reverted when https://github.com/android-ndk/ndk/issues/142 is fixed.

Change-Id: Ie68807062247bee4969bc9aa00b0221c8147fed7
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
This commit is contained in:
BogDan Vatra 2016-07-20 11:43:34 +03:00
parent 68f22d84ab
commit 1ef8c640f8

View File

@ -69,6 +69,14 @@ QT_BEGIN_NAMESPACE
#define GL_TEXTURE_COMPARE_FUNC 0x884D
#endif
// use GL_APICALL only on Android + __clang__
#if !defined(Q_OS_ANDROID) || !defined(__clang__)
# undef GL_APICALL
# define GL_APICALL
#elif !defined(GL_APICALL)
# define GL_APICALL
#endif
class QOpenGLContext;
class QOpenGLTextureHelper
@ -821,26 +829,26 @@ private:
void (QOPENGLF_APIENTRYP TextureImage2DMultisampleNV)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
// OpenGL 1.0
void (QOPENGLF_APIENTRYP GetIntegerv)(GLenum pname, GLint *params);
void (QOPENGLF_APIENTRYP GetBooleanv)(GLenum pname, GLboolean *params);
void (QOPENGLF_APIENTRYP PixelStorei)(GLenum pname, GLint param);
GL_APICALL void (QOPENGLF_APIENTRYP GetIntegerv)(GLenum pname, GLint *params);
GL_APICALL void (QOPENGLF_APIENTRYP GetBooleanv)(GLenum pname, GLboolean *params);
GL_APICALL void (QOPENGLF_APIENTRYP PixelStorei)(GLenum pname, GLint param);
void (QOPENGLF_APIENTRYP GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
void (QOPENGLF_APIENTRYP GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
void (QOPENGLF_APIENTRYP GetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
void (QOPENGLF_APIENTRYP GetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
GL_APICALL void (QOPENGLF_APIENTRYP GetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
GL_APICALL void (QOPENGLF_APIENTRYP GetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
void (QOPENGLF_APIENTRYP GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
void (QOPENGLF_APIENTRYP TexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void (QOPENGLF_APIENTRYP TexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void (QOPENGLF_APIENTRYP TexParameteriv)(GLenum target, GLenum pname, const GLint *params);
void (QOPENGLF_APIENTRYP TexParameteri)(GLenum target, GLenum pname, GLint param);
void (QOPENGLF_APIENTRYP TexParameterfv)(GLenum target, GLenum pname, const GLfloat *params);
void (QOPENGLF_APIENTRYP TexParameterf)(GLenum target, GLenum pname, GLfloat param);
GL_APICALL void (QOPENGLF_APIENTRYP TexParameteriv)(GLenum target, GLenum pname, const GLint *params);
GL_APICALL void (QOPENGLF_APIENTRYP TexParameteri)(GLenum target, GLenum pname, GLint param);
GL_APICALL void (QOPENGLF_APIENTRYP TexParameterfv)(GLenum target, GLenum pname, const GLfloat *params);
GL_APICALL void (QOPENGLF_APIENTRYP TexParameterf)(GLenum target, GLenum pname, GLfloat param);
// OpenGL 1.1
void (QOPENGLF_APIENTRYP GenTextures)(GLsizei n, GLuint *textures);
void (QOPENGLF_APIENTRYP DeleteTextures)(GLsizei n, const GLuint *textures);
void (QOPENGLF_APIENTRYP BindTexture)(GLenum target, GLuint texture);
void (QOPENGLF_APIENTRYP TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
GL_APICALL void (QOPENGLF_APIENTRYP GenTextures)(GLsizei n, GLuint *textures);
GL_APICALL void (QOPENGLF_APIENTRYP DeleteTextures)(GLsizei n, const GLuint *textures);
GL_APICALL void (QOPENGLF_APIENTRYP BindTexture)(GLenum target, GLuint texture);
GL_APICALL void (QOPENGLF_APIENTRYP TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void (QOPENGLF_APIENTRYP TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
// OpenGL 1.2
@ -850,15 +858,15 @@ private:
// OpenGL 1.3
void (QOPENGLF_APIENTRYP GetCompressedTexImage)(GLenum target, GLint level, GLvoid *img);
void (QOPENGLF_APIENTRYP CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
void (QOPENGLF_APIENTRYP CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
GL_APICALL void (QOPENGLF_APIENTRYP CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
void (QOPENGLF_APIENTRYP CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
void (QOPENGLF_APIENTRYP CompressedTexImage1D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
void (QOPENGLF_APIENTRYP CompressedTexImage2D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
GL_APICALL void (QOPENGLF_APIENTRYP CompressedTexImage2D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
void (QOPENGLF_APIENTRYP CompressedTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
void (QOPENGLF_APIENTRYP ActiveTexture)(GLenum texture);
GL_APICALL void (QOPENGLF_APIENTRYP ActiveTexture)(GLenum texture);
// OpenGL 3.0
void (QOPENGLF_APIENTRYP GenerateMipmap)(GLenum target);
GL_APICALL void (QOPENGLF_APIENTRYP GenerateMipmap)(GLenum target);
// OpenGL 3.2
void (QOPENGLF_APIENTRYP TexImage3DMultisample)(GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);