rhi: gl: Make sure stencil write is enabled when clearing
If the last pipeline had a different stencil (write) mask, that would affect the clear. That is not ideal. Exercised by the upcoming stenciloutline manual tests. Change-Id: I925e85a2b7fb884e5ae9ed327b4b05c9bf36484b Reviewed-by: Christian Strømme <christian.stromme@qt.io> (cherry picked from commit 06a5118a4a2b76df2c2c4190ac57fa15857ecf8c) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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@ -3015,8 +3015,10 @@ void QRhiGles2::executeCommandBuffer(QRhiCommandBuffer *cb)
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f->glDepthMask(GL_TRUE);
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f->glClearDepthf(cmd.args.clear.d);
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}
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if (cmd.args.clear.mask & GL_STENCIL_BUFFER_BIT)
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if (cmd.args.clear.mask & GL_STENCIL_BUFFER_BIT) {
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f->glStencilMask(0xFF);
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f->glClearStencil(GLint(cmd.args.clear.s));
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}
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f->glClear(cmd.args.clear.mask);
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cbD->graphicsPassState.reset(); // altered depth/color write, invalidate in order to avoid confusing the state tracking
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break;
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