rhi: Add support for polygon fill mode

Support for Polygon Mode (Triangle Fill Mode in Metal, Fill Mode in D3D)
in the RHI graphics pipeline.

Options are Fill and Line

Status:
    OpenGL - ok
    Vulkan - ok
    Metal - ok
    D3D11 - ok
    OpenGL ES - does not support glPolygonMode.

Change-Id: I20b7ef416624700c3dc8d1cbe6474f4ca3889db8
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
This commit is contained in:
Ben Fletcher 2022-01-25 16:59:03 -08:00
parent 1d28fd7a9c
commit 1c3ae79ad3
17 changed files with 297 additions and 1 deletions

View File

@ -4255,6 +4255,20 @@ QDebug operator<<(QDebug dbg, const QRhiShaderResourceBindings &srb)
\value DecrementAndWrap
*/
/*!
\enum QRhiGraphicsPipeline::PolygonMode
\brief Specifies the polygon rasterization mode
Polygon Mode (Triangle Fill Mode in Metal, Fill Mode in D3D) specifies
the fill mode used when rasterizing polygons. Polygons may be drawn as
solids (Fill), or as a wire mesh (Line).
\note OpenGL ES does not support Polygon Mode
\value Fill The interior of the polygon is filled (default)
\value Line Boundary edges of the polygon are drawn as line segments.
*/
/*!
\class QRhiGraphicsPipeline::TargetBlend
\internal

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@ -1223,6 +1223,11 @@ public:
CompareOp compareOp = Always;
};
enum PolygonMode {
Fill,
Line
};
QRhiResource::Type resourceType() const override;
Flags flags() const { return m_flags; }
@ -1305,6 +1310,9 @@ public:
int patchControlPointCount() const { return m_patchControlPointCount; }
void setPatchControlPointCount(int count) { m_patchControlPointCount = count; }
PolygonMode polygonMode() const {return m_polygonMode; }
void setPolygonMode(PolygonMode mode) {m_polygonMode = mode; }
virtual bool create() = 0;
protected:
@ -1327,6 +1335,7 @@ protected:
int m_depthBias = 0;
float m_slopeScaledDepthBias = 0.0f;
int m_patchControlPointCount = 3;
PolygonMode m_polygonMode = Fill;
QVarLengthArray<QRhiShaderStage, 4> m_shaderStages;
QRhiVertexInputLayout m_vertexInputLayout;
QRhiShaderResourceBindings *m_shaderResourceBindings = nullptr;

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@ -3783,6 +3783,19 @@ static inline D3D11_CULL_MODE toD3DCullMode(QRhiGraphicsPipeline::CullMode c)
}
}
static inline D3D11_FILL_MODE toD3DFillMode(QRhiGraphicsPipeline::PolygonMode mode)
{
switch (mode) {
case QRhiGraphicsPipeline::Fill:
return D3D11_FILL_SOLID;
case QRhiGraphicsPipeline::Line:
return D3D11_FILL_WIREFRAME;
default:
Q_UNREACHABLE();
return D3D11_FILL_SOLID;
}
}
static inline D3D11_COMPARISON_FUNC toD3DCompareOp(QRhiGraphicsPipeline::CompareOp op)
{
switch (op) {
@ -4072,7 +4085,7 @@ bool QD3D11GraphicsPipeline::create()
D3D11_RASTERIZER_DESC rastDesc;
memset(&rastDesc, 0, sizeof(rastDesc));
rastDesc.FillMode = D3D11_FILL_SOLID;
rastDesc.FillMode = toD3DFillMode(m_polygonMode);
rastDesc.CullMode = toD3DCullMode(m_cullMode);
rastDesc.FrontCounterClockwise = m_frontFace == CCW;
rastDesc.DepthBias = m_depthBias;

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@ -454,6 +454,14 @@ QT_BEGIN_NAMESPACE
#define GL_PATCH_VERTICES 0x8E72
#endif
#ifndef GL_LINE
#define GL_LINE 0x1B01
#endif
#ifndef GL_FILL
#define GL_FILL 0x1B02
#endif
#ifndef GL_PATCHES
#define GL_PATCHES 0x000E
#endif
@ -661,6 +669,8 @@ bool QRhiGles2::create(QRhi::Flags flags)
return false;
f = static_cast<QOpenGLExtensions *>(ctx->extraFunctions());
glPolygonMode = reinterpret_cast<void(QOPENGLF_APIENTRYP)(GLenum, GLenum)>(
ctx->getProcAddress(QByteArrayLiteral("glPolygonMode")));
const char *vendor = reinterpret_cast<const char *>(f->glGetString(GL_VENDOR));
const char *renderer = reinterpret_cast<const char *>(f->glGetString(GL_RENDERER));
@ -2506,6 +2516,19 @@ static inline GLenum toGlStencilOp(QRhiGraphicsPipeline::StencilOp op)
}
}
static inline GLenum toGlPolygonMode(QRhiGraphicsPipeline::PolygonMode mode)
{
switch (mode) {
case QRhiGraphicsPipeline::PolygonMode::Fill:
return GL_FILL;
case QRhiGraphicsPipeline::PolygonMode::Line:
return GL_LINE;
default:
Q_UNREACHABLE();
return GL_FILL;
}
}
static inline GLenum toGlMinFilter(QRhiSampler::Filter f, QRhiSampler::Filter m)
{
switch (f) {
@ -3318,6 +3341,12 @@ void QRhiGles2::executeBindGraphicsPipeline(QGles2CommandBuffer *cbD, QGles2Grap
f->glFrontFace(frontFace);
}
const GLenum polygonMode = toGlPolygonMode(psD->m_polygonMode);
if (glPolygonMode && (forceUpdate || polygonMode != state.polygonMode)) {
state.polygonMode = polygonMode;
glPolygonMode(GL_FRONT_AND_BACK, polygonMode);
}
if (!psD->m_targetBlends.isEmpty()) {
// We do not have MRT support here, meaning all targets use the blend
// params from the first one. This is technically incorrect, even if

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@ -603,6 +603,7 @@ struct QGles2CommandBuffer : public QRhiCommandBuffer
float polyOffsetUnits;
float lineWidth;
int cpCount;
GLenum polygonMode;
void reset() { valid = false; }
struct {
// not part of QRhiGraphicsPipeline but used by setGraphicsPipeline()
@ -918,6 +919,7 @@ public:
QOpenGLContext *maybeShareContext = nullptr;
mutable bool needsMakeCurrentDueToSwap = false;
QOpenGLExtensions *f = nullptr;
void (QOPENGLF_APIENTRYP glPolygonMode) (GLenum, GLenum) = nullptr;
uint vao = 0;
struct Caps {
Caps()

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@ -307,6 +307,7 @@ struct QMetalGraphicsPipelineData
MTLPrimitiveType primitiveType;
MTLWinding winding;
MTLCullMode cullMode;
MTLTriangleFillMode triangleFillMode;
float depthBias;
float slopeScaledDepthBias;
QMetalShader vs;
@ -1064,6 +1065,10 @@ void QRhiMetal::setGraphicsPipeline(QRhiCommandBuffer *cb, QRhiGraphicsPipeline
[cbD->d->currentRenderPassEncoder setCullMode: psD->d->cullMode];
cbD->currentCullMode = int(psD->d->cullMode);
}
if (cbD->currentTriangleFillMode == -1 || psD->d->triangleFillMode != uint(cbD->currentTriangleFillMode)) {
[cbD->d->currentRenderPassEncoder setTriangleFillMode: psD->d->triangleFillMode];
cbD->currentTriangleFillMode = int(psD->d->triangleFillMode);
}
if (cbD->currentFrontFaceWinding == -1 || psD->d->winding != uint(cbD->currentFrontFaceWinding)) {
[cbD->d->currentRenderPassEncoder setFrontFacingWinding: psD->d->winding];
cbD->currentFrontFaceWinding = int(psD->d->winding);
@ -3498,6 +3503,19 @@ static inline MTLCullMode toMetalCullMode(QRhiGraphicsPipeline::CullMode c)
}
}
static inline MTLTriangleFillMode toMetalTriangleFillMode(QRhiGraphicsPipeline::PolygonMode mode)
{
switch (mode) {
case QRhiGraphicsPipeline::Fill:
return MTLTriangleFillModeFill;
case QRhiGraphicsPipeline::Line:
return MTLTriangleFillModeLines;
default:
Q_UNREACHABLE();
return MTLTriangleFillModeFill;
}
}
id<MTLLibrary> QRhiMetalData::createMetalLib(const QShader &shader, QShader::Variant shaderVariant,
QString *error, QByteArray *entryPoint, QShaderKey *activeKey)
{
@ -3754,6 +3772,7 @@ bool QMetalGraphicsPipeline::create()
d->primitiveType = toMetalPrimitiveType(m_topology);
d->winding = m_frontFace == CCW ? MTLWindingCounterClockwise : MTLWindingClockwise;
d->cullMode = toMetalCullMode(m_cullMode);
d->triangleFillMode = toMetalTriangleFillMode(m_polygonMode);
d->depthBias = float(m_depthBias);
d->slopeScaledDepthBias = m_slopeScaledDepthBias;
@ -3902,6 +3921,7 @@ void QMetalCommandBuffer::resetPerPassCachedState()
currentIndexOffset = 0;
currentIndexFormat = QRhiCommandBuffer::IndexUInt16;
currentCullMode = -1;
currentTriangleFillMode = -1;
currentFrontFaceWinding = -1;
currentDepthBiasValues = { 0.0f, 0.0f };

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@ -303,6 +303,7 @@ struct QMetalCommandBuffer : public QRhiCommandBuffer
quint32 currentIndexOffset;
QRhiCommandBuffer::IndexFormat currentIndexFormat;
int currentCullMode;
int currentTriangleFillMode;
int currentFrontFaceWinding;
QPair<float, float> currentDepthBiasValues;

View File

@ -5493,6 +5493,19 @@ static inline VkStencilOp toVkStencilOp(QRhiGraphicsPipeline::StencilOp op)
}
}
static inline VkPolygonMode toVkPolygonMode(QRhiGraphicsPipeline::PolygonMode mode)
{
switch (mode) {
case QRhiGraphicsPipeline::Fill:
return VK_POLYGON_MODE_FILL;
case QRhiGraphicsPipeline::Line:
return VK_POLYGON_MODE_LINE;
default:
Q_UNREACHABLE();
return VK_POLYGON_MODE_FILL;
}
}
static inline void fillVkStencilOpState(VkStencilOpState *dst, const QRhiGraphicsPipeline::StencilOpState &src)
{
dst->failOp = toVkStencilOp(src.failOp);
@ -7009,6 +7022,7 @@ bool QVkGraphicsPipeline::create()
rastInfo.depthBiasSlopeFactor = m_slopeScaledDepthBias;
}
rastInfo.lineWidth = rhiD->caps.wideLines ? m_lineWidth : 1.0f;
rastInfo.polygonMode = toVkPolygonMode(m_polygonMode);
pipelineInfo.pRasterizationState = &rastInfo;
VkPipelineMultisampleStateCreateInfo msInfo;

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@ -23,4 +23,5 @@ add_subdirectory(instancing)
add_subdirectory(noninstanced)
add_subdirectory(tex3d)
add_subdirectory(texturearray)
add_subdirectory(polygonmode)
add_subdirectory(tessellation)

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@ -0,0 +1,20 @@
qt_internal_add_manual_test(polygonmode
GUI
SOURCES
polygonmode.cpp
PUBLIC_LIBRARIES
Qt::Gui
Qt::GuiPrivate
)
set(polygonmode_resource_files
"test.vert.qsb"
"test.frag.qsb"
)
qt_internal_add_resource(polygonmode "polygonmode"
PREFIX
"/"
FILES
${polygonmode_resource_files}
)

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@ -0,0 +1,2 @@
qsb --glsl 320es,410,120 test.vert --msl 12 --hlsl 50 -o test.vert.qsb
qsb --glsl 320es,410,120 test.frag --msl 12 --hlsl 50 -o test.frag.qsb

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@ -0,0 +1,148 @@
/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "../shared/examplefw.h"
static const float geom[] = {
-0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 0.0f,
-0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.5f, 0.0f, 0.0f, 0.0f, 1.0f,
0.0f, -0.5f, 0.0f, 1.0f, 0.0f, 1.0f,
0.5f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f,
0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 1.0f,
};
struct {
QVector<QRhiResource *> releasePool;
QRhiBuffer *vbuf = nullptr;
QRhiShaderResourceBindings *srb = nullptr;
QRhiGraphicsPipeline *ps = nullptr;
QRhiResourceUpdateBatch *initialUpdates = nullptr;
int count = 0;
} d;
void Window::customInit()
{
m_clearColor = QColor("black");
d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(geom));
d.vbuf->create();
d.releasePool << d.vbuf;
d.srb = m_r->newShaderResourceBindings();
d.releasePool << d.srb;
d.srb->create();
d.ps = m_r->newGraphicsPipeline();
d.releasePool << d.ps;
d.ps->setTopology(QRhiGraphicsPipeline::TriangleStrip);
d.ps->setShaderStages({
{ QRhiShaderStage::Vertex, getShader(QLatin1String(":/test.vert.qsb")) },
{ QRhiShaderStage::Fragment, getShader(QLatin1String(":/test.frag.qsb")) }
});
d.ps->setCullMode(QRhiGraphicsPipeline::None);
d.ps->setPolygonMode(QRhiGraphicsPipeline::Line);
d.ps->setDepthTest(true);
d.ps->setDepthWrite(true);
QRhiVertexInputLayout inputLayout;
inputLayout.setBindings({
{ 6 * sizeof(float) }
});
inputLayout.setAttributes({
{ 0, 0, QRhiVertexInputAttribute::Float3, 0 },
{ 0, 1, QRhiVertexInputAttribute::Float3, 3 * sizeof(float) }
});
d.ps->setVertexInputLayout(inputLayout);
d.ps->setShaderResourceBindings(d.srb);
d.ps->setRenderPassDescriptor(m_rp);
d.ps->create();
d.initialUpdates = m_r->nextResourceUpdateBatch();
d.initialUpdates->uploadStaticBuffer(d.vbuf, geom);
}
void Window::customRelease()
{
qDeleteAll(d.releasePool);
d.releasePool.clear();
}
void Window::customRender()
{
const QSize outputSizeInPixels = m_sc->currentPixelSize();
QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch();
if (d.initialUpdates) {
u->merge(d.initialUpdates);
d.initialUpdates->release();
d.initialUpdates = nullptr;
}
QRhiGraphicsPipeline::PolygonMode polygonMode =
(++d.count / 60) % 2 ? QRhiGraphicsPipeline::Fill : QRhiGraphicsPipeline::Line;
if (d.ps->polygonMode() != polygonMode) {
d.ps->setPolygonMode(polygonMode);
d.ps->create();
}
cb->beginPass(m_sc->currentFrameRenderTarget(), m_clearColor, { 1.0f, 0 }, u);
cb->setGraphicsPipeline(d.ps);
cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) });
cb->setShaderResources();
QRhiCommandBuffer::VertexInput vbufBinding(d.vbuf, 0);
cb->setVertexInput(0, 1, &vbufBinding);
cb->draw(6);
cb->endPass();
}

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@ -0,0 +1,10 @@
#version 440
layout(location = 0) in vec3 v_color;
layout(location = 0) out vec4 fragColor;
void main()
{
fragColor = vec4(v_color, 1.0);
}

Binary file not shown.

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@ -0,0 +1,12 @@
#version 440
layout(location = 0) in vec3 position;
layout(location = 1) in vec3 color;
layout(location = 0) out vec3 v_color;
void main()
{
gl_Position = vec4(position, 1.0);
v_color = color;
}

Binary file not shown.

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@ -100,6 +100,7 @@ void Window::customInit()
});
d.ps->setCullMode(QRhiGraphicsPipeline::Back);
d.ps->setPolygonMode(QRhiGraphicsPipeline::Line);
d.ps->setDepthTest(true);
d.ps->setDepthWrite(true);
QRhiVertexInputLayout inputLayout;