examples: update local fortune example to use transaction
The local version of the fortune server and clients were not using the transaction paradigm yet. This patches fixes it and makes the example in line with the network version. Pick-to: 6.5 Change-Id: Ieb68f67e2921f46acd682f81dfa5dc5b040c88f5 Reviewed-by: Christian Ehrlicher <ch.ehrlicher@gmx.de> (cherry picked from commit fd1405e61b9939e2630c751367413e07fdc76408) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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@ -63,20 +63,14 @@ void Client::requestNewFortune()
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void Client::readFortune()
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{
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if (blockSize == 0) {
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// Relies on the fact that QDataStream serializes a quint32 into
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// sizeof(quint32) bytes
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if (socket->bytesAvailable() < (int)sizeof(quint32))
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return;
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in >> blockSize;
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}
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if (socket->bytesAvailable() < blockSize || in.atEnd())
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return;
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in.startTransaction();
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QString nextFortune;
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in >> nextFortune;
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if (!in.commitTransaction())
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return;
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if (nextFortune == currentFortune) {
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QTimer::singleShot(0, this, &Client::requestNewFortune);
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return;
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@ -103,10 +103,9 @@ void Server::sendFortune()
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{
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QByteArray block;
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QDataStream out(&block, QIODevice::WriteOnly);
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out.setVersion(QDataStream::Qt_6_0);
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out.setVersion(QDataStream::Qt_6_5);
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const int fortuneIndex = QRandomGenerator::global()->bounded(0, fortunes.size());
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const QString &message = fortunes.at(fortuneIndex);
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out << quint32(message.size());
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out << message;
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QLocalSocket *clientConnection = server->nextPendingConnection();
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