cmake: skip unity build inclusion of generated resources
generated resource files contain static variables like `qt_resource_data`. if multiple resources are included in unity builds, we end up with name clashes, so we should exclude them Change-Id: I8cbe73a9e3ce3808a142b7cb6315355a7d4161db Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io> (cherry picked from commit 837bfd6f145402c94570d1df4fb3446664cb7828) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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@ -369,8 +369,10 @@ function(qt6_add_resources outfiles )
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MAIN_DEPENDENCY ${infile}
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DEPENDS ${_rc_depends} "${_out_depends}" ${QT_CMAKE_EXPORT_NAMESPACE}::rcc
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VERBATIM)
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set_source_files_properties(${outfile} PROPERTIES SKIP_AUTOMOC ON)
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set_source_files_properties(${outfile} PROPERTIES SKIP_AUTOUIC ON)
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set_source_files_properties(${outfile} PROPERTIES SKIP_AUTOMOC ON
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SKIP_AUTOUIC ON
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SKIP_UNITY_BUILD_INCLUSION ON
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)
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list(APPEND ${outfiles} ${outfile})
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endforeach()
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set(${outfiles} ${${outfiles}} PARENT_SCOPE)
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@ -1991,6 +1993,7 @@ function(_qt_internal_process_resource target resourceName)
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set_source_files_properties(${generatedOutfile} ${scope_args} PROPERTIES
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SKIP_AUTOGEN TRUE
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GENERATED TRUE
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SKIP_UNITY_BUILD_INCLUSION TRUE
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)
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get_target_property(target_source_dir ${target} SOURCE_DIR)
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if(NOT target_source_dir STREQUAL CMAKE_CURRENT_SOURCE_DIR)
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