Egldevices: Use valid DRM handle to get platform display

Use a valid DRM handle as display attribute to get platform display.
This fix is used together with the default framebuffer fix for the
display issue of egldevices backend on Jetson AGX Orin devkit.

Pick-to: 6.6 6.5
Change-Id: Ia1975936653461c5a7e534c714a123837c62bc10
Reviewed-by: Samuli Piippo <samuli.piippo@qt.io>
This commit is contained in:
Alex Bu 2023-09-25 11:22:06 +03:00
parent 17a68dae5e
commit 1aba24a2ed

View File

@ -38,8 +38,11 @@ EGLDisplay QEglFSKmsEglDeviceIntegration::createDisplay(EGLNativeDisplayType nat
EGLDisplay display;
EGLint egldevice_fd = device()->fd();
const EGLint attribs[] = { EGL_DRM_MASTER_FD_EXT, egldevice_fd, EGL_NONE };
if (m_funcs->has_egl_platform_device) {
display = m_funcs->get_platform_display(EGL_PLATFORM_DEVICE_EXT, nativeDisplay, nullptr);
display = m_funcs->get_platform_display(EGL_PLATFORM_DEVICE_EXT, nativeDisplay, attribs);
} else {
qWarning("EGL_EXT_platform_device not available, falling back to legacy path!");
display = eglGetDisplay(nativeDisplay);