Make transparency test actually test transparency
The OpenGL windows should have some more obvious transparent areas in them. Change-Id: I7d000cd367208f99a79b11c341bf94062613f357 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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@ -86,7 +86,7 @@ public:
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prog.bind();
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QOpenGLFunctions *functions = gl->functions();
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functions->glClearColor(0, 0, 0, 1);
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functions->glClearColor(0, 0, 0, 0);
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functions->glClear(GL_COLOR_BUFFER_BIT);
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functions->glViewport(0, 0, width(), height());
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