Flip string comparisons in savegame example

This follows up to commit 9834e80833783357743b2a5abe3071760638effb,
fixing an accidental flip to the meaning of keywords on the
command-line. If the first word is "load" we should load a prior game,
not start a new one; if the second is "binary" we should use CBOR, the
binary format, not JSON.

Task-number: QTBUG-111228
Change-Id: If29070777daf68f2f959bc1ec4ffd67ba90b28ba
Reviewed-by: Mårten Nordheim <marten.nordheim@qt.io>
Reviewed-by: Marc Mutz <marc.mutz@qt.io>
(cherry picked from commit 5a3784bba363978c798cacfb7c826f7d03a35115)
Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
This commit is contained in:
Edward Welbourne 2023-05-03 15:54:22 +02:00 committed by Qt Cherry-pick Bot
parent 7082526d5d
commit 18c87e0953

View File

@ -17,9 +17,9 @@ int main(int argc, char *argv[])
const QStringList args = QCoreApplication::arguments();
const bool newGame
= args.size() <= 1 || QString::compare(args[1], "load"_L1, Qt::CaseInsensitive) == 0;
= args.size() <= 1 || QString::compare(args[1], "load"_L1, Qt::CaseInsensitive) != 0;
const bool json
= args.size() <= 2 || QString::compare(args[2], "binary"_L1, Qt::CaseInsensitive) == 0;
= args.size() <= 2 || QString::compare(args[2], "binary"_L1, Qt::CaseInsensitive) != 0;
Game game;
if (newGame)