winrt: Report system languages for QLocale::uiLanguages
dc3e7e45ebe447c139868cc161b484eac478194d introduced locales from a packaging perspective, providing the information available from the package manifest. However, developers are rather interested in the available and preferred system languages to update user interfaces. Task-number: QTBUG-55672 Change-Id: I740d4f9c9ca21a8cbd437d3b232470897c569d34 Reviewed-by: Jens Bache-Wiig <jensbw@gmail.com> Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
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@ -57,7 +57,7 @@
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#include <wrl.h>
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#include <windows.foundation.h>
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#include <windows.foundation.collections.h>
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#include <windows.globalization.h>
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#include <windows.system.userprofile.h>
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#endif // Q_OS_WINRT
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QT_BEGIN_NAMESPACE
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@ -70,6 +70,7 @@ static QString winIso3116CtryName(LCID id = LOCALE_USER_DEFAULT);
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using namespace Microsoft::WRL;
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using namespace Microsoft::WRL::Wrappers;
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using namespace ABI::Windows::Foundation;
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using namespace ABI::Windows::System::UserProfile;
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static QByteArray getWinLocaleName(LPWSTR id = LOCALE_NAME_USER_DEFAULT);
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static const char *winLangCodeToIsoName(int code);
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@ -624,16 +625,17 @@ QVariant QSystemLocalePrivate::uiLanguages()
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return result;
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#else // !Q_OS_WINRT
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QStringList result;
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ComPtr<ABI::Windows::Globalization::IApplicationLanguagesStatics> appLanguagesStatics;
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if (FAILED(GetActivationFactory(HString::MakeReference(RuntimeClass_Windows_Globalization_ApplicationLanguages).Get(), &appLanguagesStatics))) {
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ComPtr<IGlobalizationPreferencesStatics> preferences;
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HRESULT hr = GetActivationFactory(HString::MakeReference(RuntimeClass_Windows_System_UserProfile_GlobalizationPreferences).Get(), &preferences);
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if (FAILED(hr)) {
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qWarning("Could not obtain ApplicationLanguagesStatic");
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return QStringList();
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}
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ComPtr<ABI::Windows::Foundation::Collections::IVectorView<HSTRING> > languageList;
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// Languages is a ranked list of "long names" (e.g. en-US) of preferred languages, which matches
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// languages from the manifest with languages from the user's system.
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HRESULT hr = appLanguagesStatics->get_Languages(&languageList);
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// Languages is a ranked list of "long names" (e.g. en-US) of preferred languages
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hr = preferences->get_Languages(&languageList);
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Q_ASSERT_SUCCEEDED(hr);
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unsigned int size;
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hr = languageList->get_Size(&size);
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@ -648,36 +650,6 @@ QVariant QSystemLocalePrivate::uiLanguages()
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result << QString::fromWCharArray(rawString, length);
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}
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// ManifestLanguages covers all languages given in the manifest and uses short names (like "en").
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hr = appLanguagesStatics->get_ManifestLanguages(&languageList);
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Q_ASSERT_SUCCEEDED(hr);
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hr = languageList->get_Size(&size);
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Q_ASSERT_SUCCEEDED(hr);
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for (unsigned int i = 0; i < size; ++i) {
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HString language;
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hr = languageList->GetAt(i, language.GetAddressOf());
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Q_ASSERT_SUCCEEDED(hr);
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UINT32 length;
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PCWSTR rawString = language.GetRawBuffer(&length);
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const QString qLanguage = QString::fromWCharArray(rawString, length);
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bool found = false;
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// Since ApplicationLanguages:::Languages uses long names, we compare the "pre-dash" part of
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// the language and filter it out, if it is already covered by a more specialized form.
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for (const QString &lang : qAsConst(result)) {
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int dashIndex = lang.indexOf('-');
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// There will not be any long name after the first short name was found, so we can stop.
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if (dashIndex == -1)
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break;
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if (lang.leftRef(dashIndex) == qLanguage) {
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found = true;
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break;
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}
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}
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if (!found)
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result << qLanguage;
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}
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return result;
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#endif // Q_OS_WINRT
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}
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