QtOpenGL: Disambiguate class name QTextureBinder

It occurs twice, causing a clash in CMake Unity (Jumbo) builds.

Task-number: QTBUG-109394
Pick-to: 6.5
Change-Id: I39341af72cfa406d80c598a56db9e02f80c61a9b
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
This commit is contained in:
Friedemann Kleint 2023-01-12 15:35:37 +01:00
parent 9615e7f9e5
commit 135a792940

View File

@ -169,14 +169,14 @@ static const GLfloat texture_buffer_data[] = {
1, 1
};
class TextureBinder
class QBlitterTextureBinder
{
public:
TextureBinder(GLenum target, GLuint textureId) : m_target(target)
explicit QBlitterTextureBinder(GLenum target, GLuint textureId) : m_target(target)
{
QOpenGLContext::currentContext()->functions()->glBindTexture(m_target, textureId);
}
~TextureBinder()
~QBlitterTextureBinder()
{
QOpenGLContext::currentContext()->functions()->glBindTexture(m_target, 0);
}
@ -319,7 +319,7 @@ void QOpenGLTextureBlitterPrivate::blit(GLuint texture,
const QMatrix4x4 &targetTransform,
const QMatrix3x3 &sourceTransform)
{
TextureBinder binder(currentTarget, texture);
QBlitterTextureBinder binder(currentTarget, texture);
if (!prepareProgram(targetTransform))
return;
@ -336,7 +336,7 @@ void QOpenGLTextureBlitterPrivate::blit(GLuint texture,
const QMatrix4x4 &targetTransform,
QOpenGLTextureBlitter::Origin origin)
{
TextureBinder binder(currentTarget, texture);
QBlitterTextureBinder binder(currentTarget, texture);
if (!prepareProgram(targetTransform))
return;