macOS: Add a few more local autorelease pools to QCocoaGLContext

Prevents buildup of autoreleased NSViews (drawables) in the outer pool
of the main runloop, which may not drain as often as we wish.

Change-Id: Ifcf7317c50ec243e0d957bf4a19aab8bf34d5dd6
Fixes: QTBUG-84762
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
(cherry picked from commit 15456efa20eb302ad2bc130d0d18db7d2fe58f4d)
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
This commit is contained in:
Tor Arne Vestbø 2020-06-08 23:03:36 +02:00
parent 43f2244581
commit 122a9512fc

View File

@ -357,6 +357,8 @@ QCocoaGLContext::~QCocoaGLContext()
bool QCocoaGLContext::makeCurrent(QPlatformSurface *surface)
{
QMacAutoReleasePool pool;
qCDebug(lcQpaOpenGLContext) << "Making" << m_context << "current"
<< "in" << QThread::currentThread() << "for" << surface;
@ -479,6 +481,8 @@ void QCocoaGLContext::update()
void QCocoaGLContext::swapBuffers(QPlatformSurface *surface)
{
QMacAutoReleasePool pool;
qCDebug(lcQpaOpenGLContext) << "Swapping" << m_context
<< "in" << QThread::currentThread() << "to" << surface;
@ -512,6 +516,8 @@ void QCocoaGLContext::swapBuffers(QPlatformSurface *surface)
void QCocoaGLContext::doneCurrent()
{
QMacAutoReleasePool pool;
qCDebug(lcQpaOpenGLContext) << "Clearing current context"
<< [NSOpenGLContext currentContext] << "in" << QThread::currentThread();