diff --git a/examples/opengl/doc/src/stereoqopenglwidget.qdoc b/examples/opengl/doc/src/stereoqopenglwidget.qdoc index 6037d370dfd..f9e230af63a 100644 --- a/examples/opengl/doc/src/stereoqopenglwidget.qdoc +++ b/examples/opengl/doc/src/stereoqopenglwidget.qdoc @@ -5,8 +5,16 @@ \example stereoqopenglwidget \title QOpenGLWidget Stereoscopic Rendering Example \examplecategory {Graphics & Multimedia} - \brief This example shows how to create a minimal QOpenGLWidget based application - with stereoscopic rendering support. + \ingroup examples-widgets-opengl + \brief This example shows how to create a minimal QOpenGLWidget based + application with stereoscopic rendering support. + + \note Support for stereoscopic rendering has certain hardware requirements, + such as, a graphics card with stereo support, 3D glasses and specific + monitors. + + \note This example renders two images to two separate buffers. When you + view the images through 3D glasses, they give a 3D holographic effect. \image stereoexample-leftbuffer.png @@ -16,9 +24,6 @@ The above image is what will be rendered to the right buffer. - \note Support for stereoscopic rendering has certain hardware requirements, like - your graphics card needs stereo support. - \section1 Setting the correct surface flag To enable stereoscopic rendering you need to set the flag QSurfaceFormat::StereoBuffers globally. Just doing it on the widget is not enough