rhi: shadowmap manual test: use Nearest filtering
Just to avoid validation warnings on systems where the sampling a D32 texture with linear filtering is not supported. This is likely not a problem elsewhere: Qt Quick 3D for example samples the depth texture only with Nearest filtering already. Fixes: QTBUG-89761 Change-Id: I80bf5b7ecfcb3365f4010daa17f2ef00bb206b74 Reviewed-by: Andy Nichols <andy.nichols@qt.io> (cherry picked from commit 133af89038927d5f1a536619ff2869e8f372a4dd) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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@ -112,7 +112,7 @@ void Window::customInit()
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d.releasePool << d.shadowMap;
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d.shadowMap->create();
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d.shadowSampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
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d.shadowSampler = m_r->newSampler(QRhiSampler::Nearest, QRhiSampler::Nearest, QRhiSampler::None,
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QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
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d.releasePool << d.shadowSampler;
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d.shadowSampler->setTextureCompareOp(QRhiSampler::Less);
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