QOpenGlContext: Always unset current context in doneCurrent()
Otherwise when no other context is made current until thread exit, the QGuiGLThreadContext destructor will try to call doneCurrent() on an already deleted context. Pick-to: 6.8 Change-Id: If55dd69a72b8ab4012780a449f6a02729dd0ed43 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> (cherry picked from commit cd1686e55f706048286cbc962bbe02032c2396cd) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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@ -743,13 +743,13 @@ bool QOpenGLContext::makeCurrent(QSurface *surface)
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void QOpenGLContext::doneCurrent()
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{
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Q_D(QOpenGLContext);
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if (!isValid())
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return;
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if (QOpenGLContext::currentContext() == this)
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d->shareGroup->d_func()->deletePendingResources(this);
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if (isValid()) {
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if (QOpenGLContext::currentContext() == this)
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d->shareGroup->d_func()->deletePendingResources(this);
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d->platformGLContext->doneCurrent();
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}
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d->platformGLContext->doneCurrent();
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QOpenGLContextPrivate::setCurrentContext(nullptr);
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d->surface = nullptr;
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@ -84,6 +84,9 @@ private slots:
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void bufferCreate();
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void bufferMapRange();
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void defaultQGLCurrentBuffer();
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#if QT_CONFIG(egl)
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void dontCrashOnInvalidContextThreadTeardown();
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#endif
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};
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struct SharedResourceTracker
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@ -1751,6 +1754,31 @@ void tst_QOpenGL::clipRect()
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//QCOMPARE(fb.pixelColor(clipRect.right(), clipRect.top() + 1), QColor(Qt::red));
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}
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#if QT_CONFIG(egl)
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void tst_QOpenGL::dontCrashOnInvalidContextThreadTeardown()
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{
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class Thread : public QThread
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{
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void run() override
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{
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auto context = std::make_unique<QOpenGLContext>();
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QVERIFY(context->create());
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QScopedPointer<QSurface> surface(createSurface(int(QSurface::Window)));
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QVERIFY(context->makeCurrent(surface.data()));
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auto eglContext = context->nativeInterface<QNativeInterface::QEGLContext>();
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if (!eglContext) {
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QSKIP("Need an egl context for this test");
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}
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eglContext->invalidateContext();
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context->doneCurrent();
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}
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};
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Thread thread;
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thread.start();
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thread.wait();
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}
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#endif
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QTEST_MAIN(tst_QOpenGL)
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#include "tst_qopengl.moc"
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