Android input context: don't connect to non-existing signal
Not all focus objects have a cursorPositionChanged signal, so don't connect unless there is one. The code should perhaps not show the software keyboard at all unless the focus object responds to the input method query with cursor positions, but that's for a different patch. Change-Id: I0e01da42e96eb579d260b9158f005ad3215d0c26 Reviewed-by: Assam Boudjelthia <assam.boudjelthia@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> (cherry picked from commit f21c4500a6d4787d679d13e859b34d6c6a7a8c0e) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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@ -896,9 +896,11 @@ void QAndroidInputContext::showInputPanel()
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return;
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disconnect(m_updateCursorPosConnection);
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m_updateCursorPosConnection = {};
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if (qGuiApp->focusObject()->metaObject()->indexOfSignal("cursorPositionChanged(int,int)") >= 0) // QLineEdit breaks the pattern
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m_updateCursorPosConnection = connect(qGuiApp->focusObject(), SIGNAL(cursorPositionChanged(int,int)), this, SLOT(updateCursorPosition()));
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else
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else if (qGuiApp->focusObject()->metaObject()->indexOfSignal("cursorPositionChanged()") >= 0)
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m_updateCursorPosConnection = connect(qGuiApp->focusObject(), SIGNAL(cursorPositionChanged()), this, SLOT(updateCursorPosition()));
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QRect rect = screenInputItemRectangle();
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