rhi: Regenerate shaders for some manual tests
The qsb files seem to be out of date for those two. Change-Id: Id832e872667cac4d364e13c440011109a6dbdc7f Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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tests/manual/rhi/cubemap_render/buildshader.bat → tests/manual/rhi/cubemap_render/buildshaders.bat
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tests/manual/rhi/cubemap_render/buildshader.bat → tests/manual/rhi/cubemap_render/buildshaders.bat
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tests/manual/rhi/float16texture_with_compute/buildshaders.sh → tests/manual/rhi/float16texture_with_compute/buildshaders.bat
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tests/manual/rhi/float16texture_with_compute/buildshaders.sh → tests/manual/rhi/float16texture_with_compute/buildshaders.bat
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@ -1,3 +1,2 @@
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#!/bin/sh
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qsb --glsl "430,310 es" --hlsl 50 --msl 12 load.comp -o load.comp.qsb
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qsb --glsl "430,310 es" --hlsl 50 --msl 12 prefilter.comp -o prefilter.comp.qsb
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