Fixed missing snippets for QOpenGLShaderProgram.
Change-Id: Ie44edb3379f6fef4c4c8b69bb5e36fc19154ab26 Reviewed-on: http://codereview.qt-project.org/6332 Sanity-Review: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Casper van Donderen <casper.vandonderen@nokia.com>
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doc/src/snippets/code/src_gui_qopenglshaderprogram.cpp
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doc/src/snippets/code/src_gui_qopenglshaderprogram.cpp
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/****************************************************************************
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**
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the documentation of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
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** the names of its contributors may be used to endorse or promote
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** products derived from this software without specific prior written
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** permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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//! [0]
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QOpenGLShader shader(QOpenGLShader::Vertex);
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shader.compileSourceCode(code);
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QOpenGLShaderProgram program(context);
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program.addShader(shader);
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program.link();
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program.bind();
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//! [0]
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//! [1]
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program.addShaderFromSourceCode(QOpenGLShader::Vertex,
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"attribute highp vec4 vertex;\n"
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"uniform highp mat4 matrix;\n"
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"void main(void)\n"
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"{\n"
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" gl_Position = matrix * vertex;\n"
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"}");
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program.addShaderFromSourceCode(QOpenGLShader::Fragment,
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"uniform mediump vec4 color;\n"
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"void main(void)\n"
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"{\n"
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" gl_FragColor = color;\n"
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"}");
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program.link();
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program.bind();
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int vertexLocation = program.attributeLocation("vertex");
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int matrixLocation = program.uniformLocation("matrix");
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int colorLocation = program.uniformLocation("color");
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//! [1]
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//! [2]
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static GLfloat const triangleVertices[] = {
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60.0f, 10.0f, 0.0f,
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110.0f, 110.0f, 0.0f,
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10.0f, 110.0f, 0.0f
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};
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QColor color(0, 255, 0, 255);
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QMatrix4x4 pmvMatrix;
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pmvMatrix.ortho(rect());
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program.enableAttributeArray(vertexLocation);
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program.setAttributeArray(vertexLocation, triangleVertices, 3);
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program.setUniformValue(matrixLocation, pmvMatrix);
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program.setUniformValue(colorLocation, color);
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glDrawArrays(GL_TRIANGLES, 0, 3);
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program.disableAttributeArray(vertexLocation);
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//! [2]
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@ -71,7 +71,7 @@ QT_BEGIN_NAMESPACE
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program is activated in the current QOpenGLContext by calling
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program is activated in the current QOpenGLContext by calling
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QOpenGLShaderProgram::bind():
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QOpenGLShaderProgram::bind():
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\snippet doc/src/snippets/code/src_opengl_qopenglshaderprogram.cpp 0
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\snippet doc/src/snippets/code/src_gui_qopenglshaderprogram.cpp 0
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\section1 Writing portable shaders
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\section1 Writing portable shaders
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@ -99,12 +99,12 @@ QT_BEGIN_NAMESPACE
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\section1 Simple shader example
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\section1 Simple shader example
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\snippet doc/src/snippets/code/src_opengl_qopenglshaderprogram.cpp 1
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\snippet doc/src/snippets/code/src_gui_qopenglshaderprogram.cpp 1
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With the above shader program active, we can draw a green triangle
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With the above shader program active, we can draw a green triangle
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as follows:
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as follows:
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\snippet doc/src/snippets/code/src_opengl_qopenglshaderprogram.cpp 2
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\snippet doc/src/snippets/code/src_gui_qopenglshaderprogram.cpp 2
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\section1 Binary shaders and programs
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\section1 Binary shaders and programs
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