Angle: Make it call the correct host tools
Change-Id: Ib5a0da0ac50e0d2abebc825d6d6105ad5d84acd8 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com> Reviewed-by: Jason Barron <jason.barron@digia.com>
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@ -22,7 +22,11 @@ win32-msvc2012 {
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DXLIB_DIR = $$quote($${DX_DIR}Lib\\x86)
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}
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FXC = "\"$${DX_DIR}Utilities\\bin\\x86\\fxc.exe\""
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equals(QMAKE_TARGET.arch, x86_64) {
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FXC = "\"$${DX_DIR}Utilities\\bin\\x64\\fxc.exe\""
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} else {
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FXC = "\"$${DX_DIR}Utilities\\bin\\x86\\fxc.exe\""
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}
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msvc {
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# Unfortunately MinGW cannot use the DirectX headers from the DX SDK because d3d11shader.h uses
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