Angle: Make it call the correct host tools

Change-Id: Ib5a0da0ac50e0d2abebc825d6d6105ad5d84acd8
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Jason Barron <jason.barron@digia.com>
This commit is contained in:
Yuchen Deng 2012-10-28 17:53:51 +08:00 committed by The Qt Project
parent 9830ba007a
commit 0d9eba94dc

View File

@ -22,7 +22,11 @@ win32-msvc2012 {
DXLIB_DIR = $$quote($${DX_DIR}Lib\\x86)
}
FXC = "\"$${DX_DIR}Utilities\\bin\\x86\\fxc.exe\""
equals(QMAKE_TARGET.arch, x86_64) {
FXC = "\"$${DX_DIR}Utilities\\bin\\x64\\fxc.exe\""
} else {
FXC = "\"$${DX_DIR}Utilities\\bin\\x86\\fxc.exe\""
}
msvc {
# Unfortunately MinGW cannot use the DirectX headers from the DX SDK because d3d11shader.h uses