diff --git a/src/plugins/platforms/mirclient/qmirclientglcontext.cpp b/src/plugins/platforms/mirclient/qmirclientglcontext.cpp index bfba5051e55..bbd7f5ee751 100644 --- a/src/plugins/platforms/mirclient/qmirclientglcontext.cpp +++ b/src/plugins/platforms/mirclient/qmirclientglcontext.cpp @@ -39,6 +39,7 @@ #include "qmirclientwindow.h" #include "qmirclientlogging.h" #include +#include #if !defined(QT_NO_DEBUG) static void printOpenGLESConfig() { @@ -103,6 +104,15 @@ bool QMirClientOpenGLContext::makeCurrent(QPlatformSurface* surface) ASSERT(eglMakeCurrent(mEglDisplay, eglSurface, eglSurface, mEglContext) == EGL_TRUE); printOpenGLESConfig(); #endif + + // When running on the emulator, shaders will be compiled using a thin wrapper around the desktop drivers. + // These wrappers might not support the precision qualifiers, so set the workaround flag to true. + const char *rendererString = reinterpret_cast(glGetString(GL_RENDERER)); + if (rendererString != 0 && qstrncmp(rendererString, "Android Emulator", 16) == 0) { + QOpenGLContextPrivate *ctx_d = QOpenGLContextPrivate::get(context()); + ctx_d->workaround_missingPrecisionQualifiers = true; + } + return true; }