Connect flushRequest after forceRoundTrip
If flushRequest is connected with aboutToBlock, the flushRequest may consumes all events so that processEvents might be blocked in forceRoundTrip. Change-Id: I12b2c506e8442bf0e75f6ab6e418d3e1eea6d68c Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
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@ -208,17 +208,20 @@ void QWaylandIntegration::initializePlatform()
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void QWaylandIntegration::initialize()
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{
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QAbstractEventDispatcher *dispatcher = QGuiApplicationPrivate::eventDispatcher;
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QObject::connect(dispatcher, SIGNAL(aboutToBlock()), mDisplay.data(), SLOT(flushRequests()));
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QObject::connect(dispatcher, SIGNAL(awake()), mDisplay.data(), SLOT(flushRequests()));
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int fd = wl_display_get_fd(mDisplay->wl_display());
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QSocketNotifier *sn = new QSocketNotifier(fd, QSocketNotifier::Read, mDisplay.data());
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QObject::connect(sn, SIGNAL(activated(QSocketDescriptor)), mDisplay.data(), SLOT(flushRequests()));
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// Call after eventDispatcher is fully connected, for QWaylandDisplay::forceRoundTrip()
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// Call this after eventDispatcher is connected with QSocketNotifier for QWaylandDisplay::forceRoundTrip()
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initializePlatform();
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// But the aboutToBlock() and awake() should be connected after initializePlatform().
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// Otherwise the connected flushRequests() may consumes up all events before processEvents starts to wait,
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// so that processEvents(QEventLoop::WaitForMoreEvents) may be blocked in the forceRoundTrip().
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QAbstractEventDispatcher *dispatcher = QGuiApplicationPrivate::eventDispatcher;
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QObject::connect(dispatcher, SIGNAL(aboutToBlock()), mDisplay.data(), SLOT(flushRequests()));
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QObject::connect(dispatcher, SIGNAL(awake()), mDisplay.data(), SLOT(flushRequests()));
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// Qt does not support running with no screens
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mDisplay->ensureScreen();
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}
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